I have been reading up and checking it with my current gear and tanking style and have found a few (minor ) improvements that will help my threat build over time.
Will be respeccing imp demo shout for imp heroic,and improved revenge(less rage cost more strikes) and switching three +8 defense gems for + hit as I am well over 490 (immune crit) in defense so can lose some there.The plus hit is capped at 142 so then I would not be missing any hit (thus building threat with each hit).Also reset my keys so the right cycles can be accesed on right cooldown order.
On the other hand there is also a raids responsibility to stay under the MT threat level by utilizing the specced talents or standard skills....I think there is our main problem in losing dps races....
Almost every class has its own aggro dump ,wich takes them to the bottom of the threat list in only 5 secs...this enables that class to go all out for an extend period of time in comparison to waiting time for natural threat decay....
*Skip the whole tank threat building info bit for threat dumping list
Based on below info :
The goal for the tank is get an optimal threat cycle going on the NPC enemy, allowing the raid or group to perform at maximum DPS levels. In order to find out these cycles, one must know appropriate values of commonly used threat tools. These can be listed by rage and time efficiency.
| Rage | Sec
Shield Slam (Rank 6) | 84 | 953
Revenge (Rank 8) | 417 | 556
Devastate (Rank 3) [5]-Slow 53 | 425
Devastate (Rank 3) [5]-Fast | 48 | 387
Thunder Clap (Rank 7) [5] | 36 | 340
Sunder Armor (Rank 6) | 50 | 300
Devastate (Rank 3) [0]-Slow | 36 | 290
Devastate (Rank 3) [0]-Fast | 32 | 252
Heroic Strike (Rank 10)Fast | 44 | 336
Heroic Strike (Rank 10)Slow | 44 | 211
Cleave (Rank 10)Fast | 23 | 243
Cleave (Rank 10)Slow | 23 | 233
Rage refers to threat per rage.
Sec refers to threat per second.
All instant abilities in this example are maximum talented.
Heroic Strike cost assumes rage loss by damage for that attack.
Simulation gear equivalent to Tier 4
Assumes 30% mitigation
As a general conclusion, we can see that:
Threat per rage offers the following prority list: Revenge > Shield Slam > Sunder Armor > Devastate 5 > Thunder Clap > Devastate 0
Threat per second offers the follwing priority list: Shield Slam > Revenge > Devastate 5 > Thunder Clap > Sunder Armor > Devastate 0
And since Heroic Strike has it's own weapon speed dependent cooldown: Above + Heroic Strike, which spammability defines choice of weaponspeed.
Having the numbers known, we can move on to threat cycles. Since Shield Slam and Revenge are on six-second cooldowns, and global cooldown takes 1.5 seconds, the most sensible cycle takes four attacks, thereby dropping a little of Thunder Clap efficiency. Optimal results are very dependent on talents. We will start with a blank talented warrior.
Threat cycle
Revenge 919
Sunder Armor 450
Sunder Armor 450
Sunder Armor 450
Cycle threat 2,269
Evidently, there are more factors that can be taken into account in different situations. The warrior can easily choose to drop a Thunder Clap or Demoralizing Shout once every 30 seconds in exchange for a Sunder Armor slot. Also, Heroic Strike can be simultaneously used, which can add another 1200ish threat per cycle, depending on weapon speed.
A warrior specced for Improved Thunder Clap may choose to toss in a Thunder Clap every 6 seconds, since it adds a little more threat than Sunder Armor and targets nearby enemies aswell. The same goes for the talent Shield Slam, which adds an immense ammount of threat.
Threat cycle
Shield Slam 1,430
Revenge 919
Thunder Clap 510
Sunder Armor 450
Cycle threat 3,309
Note that in the above example, Thunder Clap should not be spammed on the target, so long as that target misses 5 Sunder Debuffs. Adding Devastate brings even more variety to threat cycles, which allows us to define building and holding threat cycles for the protection specced warrior.
Building threat cycle | Holding threat cycle
Shield Slam 1,430 | Shield Slam 1,430
Revenge 919 | Revenge 919
Sunder Armor 450 | Devastate 5 580
Sunder Armor 450 | Devastate 5 580
Cycle threat 3,249 | Cycle threat 3,509
Please do note that, while Devastate may give a higher instant threat output than Sunder Armor around 3 applications of Sunder, depending on your weapon speed, getting 5 Sunders up is more beneficial to your threat output than to keep Devastating at 2 Sunders. Also in the above example, Thunder Clap may once again be favorable if you're facing multiple targets or for the extra debuff on your target. Don't forget to use Heroic Strike simultaneously!
So now for the raids aggro dumping abilities...
Just going to list all DPS classes and their threat modifiers and/or dumps.
Most of you are fully aware of this(easily accessible from sites like wowwiki)
Druid
Feral:
Cat form: 29% base reduction
Cower: -1170 (meh, not worth the effort)
Balance:
Subtlety: 3pt talent= 20% reduction
Shaman
Enhance:
Spirit Weapons: 1pt talent= 30% threat reduction (as of 2.3)
Elemental:
Elemental Precision: 3pt talent= 10% threat reduction
Paladin
Retribution:
-------
Mage
Frost/Fire:
2/3 pt talent= 10% threat reduction
Arcane:
Arcane Subtlety: 2pt talent= 40% threat reduction to arcane spells
Invisibility: Full threat dump (5 seconds)
Hunter
Feign Death: Full threat dump
Rogue
29% base threat reduction
Vanish: Full threat dump
Feint: -1050 threat (meh ,not worth the effort)
Priest
Shadow:
Shadow Affinity: 3pt talent= 25% threat reduction
Fade: spammable after each
Warlock
Destruction/Affliction:
2pt talents= 10% threat reduction
Demonology
Master Demonologist: 5pt talent= 20% threat reduction with Imp active (not really relevant)
Soul Shatter: 50% threat reduction(5 min CD)
Warrior
Battle Stance:
20% base threat reduction
Berserker Stance:
30% base threat reduction (as of 2.3)
And especialy for the aggro magnets (like Dark...) the subtlety enchantment on cloak. 2% aggro reduction is pretty nice on a regular basis...(Guild bank would be open for any who want that enchant)
This aggro dumping will make it possible to bring out more dps over the fights timespan,with less aggro switches or people standing around waiting for there threat to decay...
Koren