Everyone seems to be missing the point. You don't have to buy the singleplayer game to play multilplayer. We give the client away for free.
Point taken but I think it's more like half a point.
Personally, I would rather be forced to pay $40 for the SP client plus $20 for an MP expansion, which would require the SP. That's about 50% more than going game prices but the cost is measurable from day 1 and tolerable.
This means when you pay for the first 4 months of subscription you purchased a full singleplayer game
You forgot to take into consideration those of us that already spent $40 on the SP package.
You also are not taking into consideration those of us that have already purchased satisfying games with both SP and MP cleints included for $40 and don't pay anything more to play MP.
Even assuming that I wouldn't buy the SP client (too late!

), again, my urge to be dedicated long term to a game is tamed by the relatively high ongoing costs incurred.
and it will provide more challenging play for MUCH longer than any straight singleplayer game will provide.
Again, I am not suggesting an SP-only game.
Now add the equivalent of a FREE $20.00 add-on every 3 months and you are looking at a break even proposition.
I would rather buy it when I see it, like most other game's expansion packs.
With the added bonus that if you don't want to keep subscribing you can stop and not pay anymore.
You are once again ignoring the budgetary concerns of those that would love to go on playing much more but cannot afford to or will not shell out what will amount to such an exhorbitant amount of money for a PC game.
We are a small independent studio and we can only afford to do what makes the most sense for our vision of Enigma and our company; what we ultimately want Enigma to become. If we had spent our meager resources to make the singleplayer have lan capabilities, what would be the benefit to us?
Again, LAN plus dedicated server support - not just SP.
Benefit? Much longer term allegiance by a larger fan base, willing to shell up from the cost for purchasing a shrink-wrapped retail copy and future expansions with some price cap versus a neverending payment schedule for a long term relationship.
Enigma was designed from the very beginning to be a multiplayer online game. That's the only way FOR A SMALL STUDIO (without the resources of an EA or a UBISOFT) to create a world class game and compete with the top studios in the world. That's where our sights are set and that is where we intend to compete.
Again, no arguments from me on that.
If you like the game, support it
I support the games I enjoy by purchasing their retail copies, sequels and expansions. These almost always fit into a pricing scheme that is the accepted norm.
As an old member of the Operation Flashpoint gaming community for over two years now, looking back, I would have drawn the line a long time ago had someone told me in advance that my membership would have cost me almost $300 dollars up to now.
My point is simply that your pricing model is way out of line with what a lot of people are willing to accept or can handle for a long term association.
if you don't, enjoy more of the same ol' same ol' coming from the big studios
With a few exceptions, most of the games I enjoy are not developed by large companies, though they may wind up being published by them.
Pay to play isn't for everyone, but then again, how many of you have cable AND go to the movies AND rent movies from the local Blockbuster?
Regarding cable, I don't have it and, to quote a movie: "99 channels and nothing to watch"! Then again, that's 99 channels - not one. Imagine paying $10 a month for each channel.
As for your other two cases, financially, you just mentioned two very bad business models.
I go to the movies much less than I did in my childhood because everything today comes out on DVD and video within a relatively short time. Movie theatres today are having a much rougher time than they did decades ago because of this.
Same with Blockbuster, a franchise with a lot of problems over the last few years. People are more interested in outright purchases than in rentals and people go to Amazon.com for their purchases now.
Uh Huh, just what I thought.
Think again.
I decided to run a little poll for this scenario, though it is not perfect.
Have a look at
this thread on the official Operation Flashpoint forums.
Since you're not registered, you may not be able to see the results. Currently, they are:
Question: Mp pay for play - would you? :: Total Votes:57
I would be willing to pay US$10 a month. 3 [5.26%]
US$5 dollars a month is the max I would cough up. 1 [1.75%]
I would be willing to pay a dollar or 2 per month but no more. 4 [7.02%]
I have very little time for MP gaming. It's not worth it for me. 9 [15.79%]
I can't afford to pay for playing online games. 3 [5.26%]
I refuse in principle to pay for playing online games. 32 [56.14%]
Other (please specify in a post). 5 [8.77%]
Most of the members who participated in the thread are long time players. Many are older people. Many have miltary experience.
IMO they're a good barometer to how the real market would react. I was careful not to name the game, so as not to negatively predjudice the results, since not everyone likes sub sims.
I find the results are exactly in line with my predictions prior to starting the poll.
If TesserAction's market analysis has shown otherwise, well, good. I'm more than happy for a developer to succeed when they deserve to. I personally just don't see market forces reacting the way you want them to.