Future Suggestions

Mp Proposals

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Mp Proposals

#1
Understand that these are just ideas, you don't have to take them up:

As you are probably aware, I cry out from the rooftops about the need for cruisers. I still see the need for these major surface assets, but let us put them to one side for a moment. I have a proposal to flesh out the gaming experience. If and when land is implemented we could have civilian boats: coastal puffers, fishing boats, inter-island ferries, etc. Further out to sea, there would be larger ships: Trawlers, Grain ships, Freezer ships with meat, and so on. Finally, attatched to millitary convoys, there would be troopships and hospital ships (which you are not allowed to harm in any way.)

Destroying these vessels would cause different effects: Take out food ships and the total amount of supplies for that faction decrease, sinking troopships would reduce the enemys' capacity to make war, and so on.

More later.

Mp Proposals

#2
Destroying these vessels would cause different effects: Take out food ships and the total amount of supplies for that faction decrease, sinking troopships would reduce the enemys' capacity to make war, and so on.
Good show! This will make the players actions effect the Enigma world as well as allowing port commanders to give out missions to destroy a convoy that might weaken a certain base, making it easier for another faction to take control of it. I'm not sure how/if people will capture ports/basses, but it is generally easier to take something if they have no supplies. Image

Mp Proposals

#3
East is away this weekend at a conference, and whilst not on the TG team, I can reveal some of the discussions I had in Oregon at Easter.

Elsewhere there is a thread which will delve into "patrol" missions. Those would include "escort these ships from A to B" and "go to coordinates XY" On some of those patrols, merchant shipping plays it's part.

In April I asked re a relative matter. Given the vastness of the Enigma world, certain representatives from TAG will each "monitor" the three sides. Question were asked of me about certain configurations about transport in Australia. From that discussion I got the feeling (note: feeling, nothing definate) that resource management will play a part. The ability to salvage from convoys you attack will assist your own corner of the world.

Example: the RNE in Gibralter have a stranglehold on the Meditterean, but in my opinion, would be relying on food and spare part transports from LFN colonies. Intercept those convoys and limit the food and ability to repair ships.

Assimilation through isolation. Image

Mp Proposals

#5
I agree there should be more cruisers, especially light cruisers to full the huge gap between destroyers and the Hood and Kaiser Wilhelm classes.

However, new ships - be they cruisers or trawlers - are resource intensive tasks. They require both modelling and skinning. I for one would rather MP came sooner with less ships than later with more ships ;)

Most of the features you mention, such as supply issues, I believe are in the long-term plan for MP.

/bux

Mp Proposals

#6
I thought I might have given you enough information, perhaps not. East and company are rgeular visitors here so if somehting I wrote was incorrect, they would identify it. Given the lag between then and now, I'd say I hit the major points raised.

Now if you wanna raise new points...

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