Oh I agree m8 I would much rather be using a TDC (planing the shots) 
Briefing Room
Post a replyHow To Use Torpedoes
113 posts
Hey all,
This is really a great thread and very helpful. However, I noticed in the manual that I'm supposed to be able to set a gyro angle on my torp. Just can't seem to find which button to push (maybe it does it automatically). Anyway, playing the US version of the game.
And might I add....after playing E:RT, I don't think I'll ever go back to SH2 again....sorry UBISoft.
This is really a great thread and very helpful. However, I noticed in the manual that I'm supposed to be able to set a gyro angle on my torp. Just can't seem to find which button to push (maybe it does it automatically). Anyway, playing the US version of the game.
And might I add....after playing E:RT, I don't think I'll ever go back to SH2 again....sorry UBISoft.
The gyro angle is automatically set by the tactical binocculars/scope. After applying the new patch, you can adjust the gyro angle manually too.
/bux
/bux
VERY cool!!! Thanks.
if ( Bt(n) >= 360) -----> Should be if ( Bs(n) >=360)
2. Finding Reverse True North Bearing
Need:
Bt(n) = Bearing to Target Relative to True North from Sub ** from Section 1 above
Will Get:
Bs(n) = Bearing to Sub relative to True North from Target
Code: Select all
Bs(n) = Bt(n) + 180 if ( Bt(n) >= 360) { Bs(n) = Bs(n) - 360 }
odog1999, are U willing to break the secret of torps in Enigma? Are U trying to build a portable TDC? Because if its the case welcome! You'll soon understand that nothing works better then training!!
I'm sort of trying...odog1999, are U willing to break the secret of torps in Enigma? Are U trying to build a portable TDC? Because if its the case welcome! You'll soon understand that nothing works better then training!!
BTW- I can't seem to find the key/button to press to bring up the torpedo settings.
Here's my way of firing torps:
If the enemy looks fairly far away, aim half the ship's length ahead of it- the torpedo should hit the rear. If its pretty close, just aim for the front. If you're going against an evading target, get in VERY close and fire, or fire a 4 torpedo spread.
If the enemy looks fairly far away, aim half the ship's length ahead of it- the torpedo should hit the rear. If its pretty close, just aim for the front. If you're going against an evading target, get in VERY close and fire, or fire a 4 torpedo spread.
Wow loads of help, now rember its a game
If nobody minds I will try to get those formulas into a small delphi program.
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