Apologies for the bump, but what of making a ships crew only visible to the captain of that ship?
So as captain you can see sailors at the AA cannons and such, rather than posessed weapons, but other vessels appear as they do now.
I should think this would not only solve the problem of killing people with AA cannons but also improve performance, as the engine would not strain to generate little polygonal people all over every ship in the area. After all, if you're close enough to an enemy ship to look for tiny people, you should probably be already sinking.
Future Suggestions
Post a replyHuman Presence Missing
60 posts
Vaarok, that's a good idea. During the patch testing we had put mostly transparent still figures inside the submarine at stations, but it just doesn't work unless the are animated and interact. We don't have the staff or budget to implement it yet, but rest assured it is in Enigma's future.
Honestly, I don't care a thing about seeing my crewmembers. They would only block the view.
This is a naval game, a ship battle. There's no point in wasting resources and BW to show some funny puppets firing my AAs. I like the view and I love to see the guns trying to track targets.
How many people would you have to place on the deck to make it look realistic? What about gun hits? Would people get hurt or die? This is no sim, this is tactical game with lots of action.
This is a naval game, a ship battle. There's no point in wasting resources and BW to show some funny puppets firing my AAs. I like the view and I love to see the guns trying to track targets.
How many people would you have to place on the deck to make it look realistic? What about gun hits? Would people get hurt or die? This is no sim, this is tactical game with lots of action.
Hi guys just 2 cents worth.
I would hate to see crews in teh MP version, as well as heaps of other things why?
LAG Inducers.
You wanna play hard and fast on MP and for me that means best possible connection. Too much comming down and going up will affect ingame experiance.
But thats just me
I would hate to see crews in teh MP version, as well as heaps of other things why?
LAG Inducers.
You wanna play hard and fast on MP and for me that means best possible connection. Too much comming down and going up will affect ingame experiance.
But thats just me
I agree there should be visible crews onboard ships, I also agree with it possibly changing the rating showing the crews on the decks of ships would only increase the realism not the rating if you don't show the crew people wil go on thinking no person every really did anything on ships or got hurt or killed in battle it just gives an absence of realism related to the world today and people wouldthink wrong of it.
I'm in the 'people belong on the ships' camp. Why? Because it actually played a very pivotal part of tactics in WW II. Subs were much more effective surface raiders than they are in the game. They would surface near a merchant and commence to machine gun the decks, scattering the crew. That way the merchant couldn't man the main guns and sink the submarine outright. Obviously that would give some advantage to ships with turreted, enclosed or shielded gun positions, but that would just be one of the considerations that would have to be weighed by the DEVs.
Yeah, I also like the specific damage idea. The one where if the No 2 turret takes a 5? shell and either slows down quite a bit or just fails all together.
::Shrug:: Overall, though I?m happy with the game as it is and wouldn?t have a problem playing it in its current state for several years now
Yeah, I also like the specific damage idea. The one where if the No 2 turret takes a 5? shell and either slows down quite a bit or just fails all together.
::Shrug:: Overall, though I?m happy with the game as it is and wouldn?t have a problem playing it in its current state for several years now
It would be nice to see AI crew manning the stations needed most; gunners, hydrophone operators, that sort of stuff.
I agree with the devs in terms of not having crew damage, and I don't really know about the value of subsystem damage to ships given the heaving of waves and AI gunnery, but I think seeing your little peoples run for the conning tower during a Prep For Dive order alone would completely justify the addition in my eyes.
The twenty-second countdown is realistic and a good balancing thing, but it feels artificial when you're sitting there on the conning tower for twenty seconds while your guns are silent, and then suddenly you're able to submerge. Seeing it take twenty seconds for all the deck crew to climb inside would be a good thing, if it could be done. Though I'd not envy the animators.
Though the poltergeist AA does also still vaguely bother me...
The twenty-second countdown is realistic and a good balancing thing, but it feels artificial when you're sitting there on the conning tower for twenty seconds while your guns are silent, and then suddenly you're able to submerge. Seeing it take twenty seconds for all the deck crew to climb inside would be a good thing, if it could be done. Though I'd not envy the animators.
Though the poltergeist AA does also still vaguely bother me...
I wouldn't mind seeing sailors on board. In fact I was recently thinking about this myself. Even seeing their little bodies jumping off sinking ships and lowering liferafts. Maybe even get some credit if you rescue them.
I'm in the "against" camp.
RogueRKn raises good points about lag inducement, and blase is on the mark about "wasting resources" and this being a ship to ship battle game.
Also, why would anyone want to compromise the high standard of the visual aspect of this game, by dragging in pathetic cartoon figures to cavort around the place?
Imagine the awful jolt back to reality, when having been on the Tac Periscope for some minutes, slugging through a toe to toe with a couple of DDs, you order "Down Tactical" and find yourself standing in the middle of a comic-strip
For me, that's "A Patch Too Far"
/Warspite
RogueRKn raises good points about lag inducement, and blase is on the mark about "wasting resources" and this being a ship to ship battle game.
Also, why would anyone want to compromise the high standard of the visual aspect of this game, by dragging in pathetic cartoon figures to cavort around the place?
Imagine the awful jolt back to reality, when having been on the Tac Periscope for some minutes, slugging through a toe to toe with a couple of DDs, you order "Down Tactical" and find yourself standing in the middle of a comic-strip
For me, that's "A Patch Too Far"
/Warspite
Return to “Future Suggestions”
Jump to
- Tides Community
- ↳ All About Tides
- ↳ Announcements
- ↳ ToW Web Site and Services
- ↳ Help, Feedback & Inquiry
- ↳ Soda & Coffee Shop
- ↳ ToW Entertainment
- ↳ TowNet Publications
- ↳ Media and Print
- ↳ Book Shelf
- ↳ Movies
- ↳ Short Stories by Tides Members
- ↳ Short War Stories by Vets.
- ↳ Music and Sound
- ↳ Soldier's Perls
- ↳ ToW Hobby Shop
- ↳ Internet / Multi-Media
- ↳ Youtube Gallery
- ↳ Game Modders Work Shop
- ↳ ToW Club
- ↳ ToW Club - About
- ↳ ToW Club Room
- ↳ FLH
- ↳ FLH Announcements
- ↳ GI JOE's Cantina
- by Land
- ↳ ToW:Army - Recruiting Station
- ↳ ToW Army Talk
- ↳ World of Tanks ( WoT )
- ↳ Lets talk World of Tanks (Public)
- ↳ ToW:WoT Battle Group Garage
- ↳ ToW:WoT HQ
- by Sea
- ↳ Admiral of Seas
- ↳ ToW Sea Talk
- ↳ Naval Action
- ↳ Naval Action - Lobby
- ↳ [Flot] Randolph's Raiders
- ↳ Randolph's Raiders - Quarter Deck
- ↳ The Central Isles Hotel
- ↳ Slippery Sam's Bar and Grill
- ↳ Front Desk and Lobby
- ↳ News Stand
- ↳ Red Tide/Wolfpack Information
- ↳ WolfPack Reunion
- by Air
- ↳ ToW Air-Talk
- ↳ DCS
- ↳ DCS - General Discussion
- ↳ [Sqn] 360th Fighter Squadron
- ↳ IL2:Battle of Stalingrad
- ↳ IL2:BoS - General Discussion
- ↳ IL2:BoS - Hangar
- ↳ [Sqn] 12.OIAE
- ↳ 12.OIAE Mess
- ↳ 12.OIAE Ops
- ↳ IL2:Cliffs of Dover
- ↳ IL2:CloD - General Discussions
- ↳ IL2:CloD - Hangar
- ↳ [Sqn] No. 616 Squadron
- ↳ 616 - Dispersal Hut
- ↳ War Thunder
- ↳ War Thunder Lobby
- ↳ [Sqn] ToW:Air Assassins Inc
- ↳ ToW:Air Assassins Inc Welcome Room - Public
- ↳ ToW:Air Assassins Inc Members Room
- ↳ ToW:Air Assassins Inc Officers Room
- ↳ [Sqn] ToW:Black Sheep Squadron
- ↳ ToW:Black Sheep Squadron - Welcome
- ↳ ToW:Black Sheep Squadron - Officers Mess
- ↳ [Sqn] =Brood=
- ↳ =Brood= Welcome Lobby
- ↳ IL2:1946
- ↳ IL2:1946 - General Discussions
- ↳ IL2:1946 - Hangar
- ↳ IL2:1946 - Flight Training
- ↳ IL2:1946 - Mission Workshop
- ↳ [Sqn] VF-10
- ↳ VF-10 Ready Room (Sala de Pilots)
- ↳ VF-10 Operations Room (Sala de Operaciones)
- ↳ VF-10 Hangar (Hangar)
- ↳ 01 SNATF - Announcements
- ↳ 02 SNATF - Gen Discussion Forum
- ↳ 03 SNATF - Event Results
- ↳ 04 SNATF Registration
- ↳ 05 SNATF OPS
- ↳ 06 SNATF WEB SITE
- ↳ The Tin Man
- ↳ MCVG-2 Command Room
- ↳ MCVG-2 Training Room
- ↳ MCVG-2 Air Ops
- ↳ MCVG-2 Web Site
- ↳ MCVG-2 Recruiting Office
- ↳ IL2 Hangar
- ↳ MCVG-2 CiC
- ↳ CVG-12 Manuals
- ↳ Ground Training
- ↳ Old Training Forum
- ↳ Recognition Training
- ↳ Pilots Notes
- ↳ Radio Telephony Manual
- ↳ Flying Training
- ↳ Combat Training
- ↳ 1stAVBG - California Club
- ↳ 1stAVBG - Recruiting Office
- ↳ 1stAVBG Website
- ↳ 1stAVBG HQ
- ↳ 1stAVBG - HQ
- ↳ 1stAVBG - Rank and Awards
- ↳ 1stAVBG - Training
- ↳ 1stAVBG - Missions Briefing
- ↳ 1stAVBG - Recon
- ↳ 1stAVBG - Mods
- ↳ 117th Open Topic
- ↳ 117th HQ
- ↳ 117th Sortie Schedule
- ↳ 117th After Action Reports
- ↳ [Sqn] No. 85 Squadron
- ↳ 85 - Mess
- ↳ 85 - Operations
- by Space
- ↳ -- SPACE TALK --
- ↳ Voice Commands
- ↳ Star Trek Online - STO
- ↳ Star Trek Online - General Discussion
- ↳ [Fleet] Tides of War
- ↳ STO - ToW Data Bank
- ↳ STO - ToW Federation Fleet HQ
- ↳ STO - ToW Klingon Fleet HQ
- ↳ STO - ToW Fleet Command Center
- ↳ STO - Klingon Operations Center
- ↳ STO - Federation Operation Center
- ↳ Star Citizen
- ↳ SC - General Information
- ↳ SC - Vids
- ↳ SC - Discussion Forum
- ↳ SC - Squadron 42
- ↳ SC - We Want You...
- ↳ Eve Online
- ↳ General
- ↳ [Corp] Metacrania Corp
- ↳ Lobby
- ↳ Metacrania Corp ViP's
- ↳ Elite: Dangerous
- by Fantasy
- ↳ World of Warcraft
- ↳ Feral Muffins
- ↳ Raiding
- ↳ Archive
- ↳ Dark Venom
- ↳ News
- ↳ The Broken Keel
- ↳ Silent Killers
- ↳ The Blood Blades
- ↳ The Ingos
- ↳ Horde on Tour
- ↳ Tribes of War Coalition
- ↳ Tribes Raiding
- ↳ Death Angels
- ↳ CoD5 WaW
- ↳ TEST by Tbar
- Tides of War Archive
- ↳ by Land
- ↳ Armored Warfare
- ↳ Call of Duty Series
- ↳ Call Of Duty games 1-6
- ↳ Call of Duty 7: Black Ops
- ↳ BattleField Series
- ↳ BattleField Chat
- ↳ by Sea
- ↳ Steel Waves
- ↳ Deepolis
- ↳ Deepolis Fan Site
- ↳ Deepolis Fan Site Forums
- ↳ by Air
- ↳ Air Marshal
- ↳ Rise of Flight
- ↳ RoF - General
- ↳ RoF - Hangar
- ↳ RoF ToW Fighter Wing
- ↳ [Sqn] = I R F C =
- ↳ Air Attack Game v1.0
- ↳ Air Attack Lobby
- ↳ ToW League Air Attack
- ↳ 1x1 League
- ↳ 2x2
- ↳ 4 Squad Sim
- ↳ AA - Flight School
- ↳ [Sqn] VMF-214 Black Sheep Squadron
- ↳ BSS Pilots Lounge
- ↳ BSS Sortie Schedule
- ↳ BSS: Off Duty
- ↳ BSS Archives
- ↳ BSS CO/XO Board
- ↳ SNL-KTF Tactical
- ↳ [Sqn] Air Assassins
- ↳ The Air Pirates Lounge
- ↳ Air Ops
- ↳ [Sqn] The Empire Aces
- ↳ TEA Public Lounge
- ↳ TEA Private
- ↳ [Sqn] USAAC - Air Attack - Archive
- ↳ USAAC - AA Pilot Lounge
- ↳ USAAC - AA Pilot Operations Forum
- ↳ USAAC Leagues & Events
- ↳ Leagues
- ↳ Fun Events
- ↳ USAAC - AA FAQ
- ↳ USAAC - Flight School
- ↳ USAAC - Squad Forums
- ↳ AA Squads/Teams/Links
- ↳ USAAC - CO/XO and STAFF Board
- ↳ USAAC League and Events Mgmt
- ↳ USAAC Fun Events Mgmt
- ↳ USAAC League Mgmt
- ↳ USAAC Refs Board
- ↳ USAAC Web Works Dept
- ↳ USAAC ** CITY HALL **
- ↳ Great Hall
- ↳ USAAC Archives
- ↳ by Space
- ↳ Mission Control
- ↳ Space Engineers
- ↳ by Fantasy
- ↳ -- FANTASY GAMES --
- ↳ Fire Fall
- ↳ ToW Army Group HQ
- ↳ Shroud of the Avatar
- ↳ Left 4 Dead
- ↳ Halo
- ↳ Halo 1
- ↳ Halo 2
- ↳ Federation - II
- ↳ Phantasy Star Universe
- ↳ Table Top
- ↳ Abbeywood Irregulars
- ↳ Brigade Office
- ↳ Operations
- ↳ Deployments
- ↳ Afterwind - Browser Turn Based
- ↳ Enigma - Rising Tide - Archive
- ↳ Fleet Headquarters
- ↳ Captains Quarters
- ↳ General Topics
- ↳ Roll Call
- ↳ Screenshots
- ↳ War Stories
- ↳ The Raid on Scapa Flow
- ↳ General Topics
- ↳ Briefing Room
- ↳ Briefing Room Imperial Germany
- ↳ Briefing Room Royal Navy in Exile
- ↳ Briefing Room United States of America
- ↳ Engineroom
- ↳ Sink The Hood
- ↳ Future Suggestions
- ↳ Community Modding
- ↳ Custom Missions
- ↳ Game Modding
- ↳ Voice Packs
- ↳ Massive Multiplayer