What makes the game so frustrating and almost ruins it is how the escorts know where you are from anywhere (really ruins the getting into position aspect). Plus running on the surface at flank speed and zig zagging to port and starb head on in a sub and they can get continuous hits with thier deck guns (like to see the human controlled players do this). Plus how torpedos go under escorts when they get close (is this right?). Seems like the AI is too reved up.....
I too have a problem with the stealth part of ERT. ASDIC pings mean nothing and even running deep and at 1/3 ahead does nothing, exact depth for the charges every time
i thought it was a fluke, but after the 6th death (it was a patrol misson, one of the random ones) i knew something was up. And the HUGE damage the charges do, i mean half my hull when its a good 25-35 metres away?
can't be stealthy, can't take damage, iron coffin is more applicable than in RL.
i was very glad to know that the subs will get some stealth in future updates
But the AI gunners really get to me, and i can't remember anything being said about it.
a tanker, with a 3 inch gun, with civilian/low rank/not very well trained military gunners can nail targets better than my (supposedly) proffessional naval gunners on 5 inchers... it is just not right... the high tech fletcher takes 3-4 volleys to get the range while the tanker takes 1-2 (both of us running a steady coarse)
its just very disheartening when the most pitiful enemy AI is better than your crews AI hmmm:
The AI commanders are spot on, they are ruthless and not be underestimated
BTW @ anybody who may know: when can we expect the Aus update? (i love that new HUD

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