2013-12-8: No-Win Scenario Report.
Participants: Ydde, Dack, Sebot, Ler, Maurafey
Time: 3pm EST until 4:30pm on Sunday.
A bit of honesty first, we had a long discussion about No-Win before 3pm, and we debated about how to organize the practice sessions and the actual attempts. We didn’t come to a solid decision, but it is true that we need to get knowledgeable as possible about the run. Thanks to Tbar and Ydde there are a couple resources in the No-Win TS3 channel info panel for review.
Ydde confirmed that he WILL BE at a posted No-WIN run on the weekend, unless he says otherwise ahead of time. We were informed he wouldn’t show if the event wasn’t filled ahead of time, that was a wrong assumption on our part, a few of us stayed and waited until 3pm, and Ydde showed up. Game Time!!
We had a short discussion about the run, fiddled with ships for a bit, and made a run. We got to wave 7, and did okay. With a 30 minute timer, it gave us time to talk, fiddle with ships some more, and then we did a rerun. We got to level 8 easily, and almost finished it.
Realizing it’s the holidays, and people may not be available as usual, we made an agreement to meet as a team each week on the weekend. We want more people to come and be available to participate if someone cannot make it. This is a bit more formal than the norm. We have a list of normal participants, and ask that if you can’t make it to a posted No-Win session, let us know, so we can fill in your position with another, so we don’t wait around too long, we only get 2 chances to run the event in one and a half hour.
The regular session will be Sunday at 3pm, so that it doesn’t conflict with the usual Saturday PVP Fleet Event. There will be a post on the forums for us to use, share any resources and ideas or feedback.
Thanks to all that came to the event. Much appreciated!!
Regards,
Maurafey.
Beyond the horizon
By Space
Space Marshal Command
STO - ToW Federation Fleet HQ
STO - ToW Federation Fleet HQ
Post a replyNo-Win Scenario Rebooted.
4 posts
Saturday, 2013-12-14 we ran more practice on No-Win, and got to level 8.
Some observations from the Science Department to slow or stop npcs:
Repulsors and Graviton Beams are a must to push away hostiles. Push away the large ships far enough, and they no longer advance, usually if beyond 10km from the transport.
Feedback Pulse II, will save you from and destroy normal and armored bio-neural warheads quickly, w/o it the armored warheads are very difficult to deal with.
It has a 1 minute cool down, good for lower-dps science ships.
Gravity Wells: placed on the Bio-neural platforms will stop the warheads. G-Wells with the right duty officer, will create additional wells, and those appear behind the npcs, pulling them further away. Look for the new Voth Eng console that increases Exotic Damage and does a couple other buffs to defense or offense and restores crew.
Wave 8, be 7km from the transport in your section, this causes the ships to come in 1km from you, if you are closer to the transport, they will be closer, and cause real problems.
Vented War Plasma is a handy tool to line lanes to slow warheads and ships.
Tricobalt Torps, don't seem to be worth it. Tyken's Rift, not wanted, doesn't do anything really.
Sunday will be our next official run.
Please share your observations for no-win.
Some observations from the Science Department to slow or stop npcs:
Repulsors and Graviton Beams are a must to push away hostiles. Push away the large ships far enough, and they no longer advance, usually if beyond 10km from the transport.
Feedback Pulse II, will save you from and destroy normal and armored bio-neural warheads quickly, w/o it the armored warheads are very difficult to deal with.
It has a 1 minute cool down, good for lower-dps science ships.
Gravity Wells: placed on the Bio-neural platforms will stop the warheads. G-Wells with the right duty officer, will create additional wells, and those appear behind the npcs, pulling them further away. Look for the new Voth Eng console that increases Exotic Damage and does a couple other buffs to defense or offense and restores crew.
Wave 8, be 7km from the transport in your section, this causes the ships to come in 1km from you, if you are closer to the transport, they will be closer, and cause real problems.
Vented War Plasma is a handy tool to line lanes to slow warheads and ships.
Tricobalt Torps, don't seem to be worth it. Tyken's Rift, not wanted, doesn't do anything really.
Sunday will be our next official run.
Please share your observations for no-win.
Today, Sunday 2013-12-15 was our normal run on No-Win, and we beat level 8!
Using gravity well 'bombing' on the warhead platforms was very effective in stopping the warheads, combined with using repulsor beams to push hostiles into the same gravity well, allowed the AoE that the warheads create when destroyed, to destroy all the ships in the gravity well and surpress the platform all at the same time.
Level 9 sees the warheads moving much faster though, and the timer to the next wave was shorter, so being in position before starting level 9 is very important.
Good run to all that attended. Dack, Ydde, Sebot, Maurafey, Tbar.
We'll keep practicing and try it again.
Using gravity well 'bombing' on the warhead platforms was very effective in stopping the warheads, combined with using repulsor beams to push hostiles into the same gravity well, allowed the AoE that the warheads create when destroyed, to destroy all the ships in the gravity well and surpress the platform all at the same time.
Level 9 sees the warheads moving much faster though, and the timer to the next wave was shorter, so being in position before starting level 9 is very important.
Good run to all that attended. Dack, Ydde, Sebot, Maurafey, Tbar.
We'll keep practicing and try it again.
Nice info post Fey.
It takes a lot of time and care to make these kind of post, I for one know this more than most. Tks bro .. good report.
Hey Fleet members.. want to know more? Stay tuned .. and stay alert. Join our No win group.. simple check the 'event' tab in game under our fleet info for more information. Also check our TS room "No Win" and you will see info you need to know on the right hand info panel.
Salute !
It takes a lot of time and care to make these kind of post, I for one know this more than most. Tks bro .. good report.
Hey Fleet members.. want to know more? Stay tuned .. and stay alert. Join our No win group.. simple check the 'event' tab in game under our fleet info for more information. Also check our TS room "No Win" and you will see info you need to know on the right hand info panel.
Salute !
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