to start with there is no trash in this instance just 4 elemental lords on platforms and some jump bridges
THE CONCLAVE OF WIND
This encounter consists of 3 of the lords on 3 different platforms joined togther by the jump bridges. alot easier then most encounters just the tank switching will be the hard parts. ill list each of the lords abilities then give a explaination of the overall fight.
NEZIR
CHILLING WINDS+: DEALS INCREASING FROST DAMAGE TO EVERYONE IN RAID AND REDUCES HASTE BY 500%. THIS IS ONLY CAST IF THERE IS NOONE IN MOVEMENT RANGE
PERMAFROST:FRONTAL CONE ATTACK THAT DEALS 14K-15K DAMAGE VERY SECOND FOR 3 SECONDS AND THEN FREEZES THE GROUND CAUSING EXTRA DAMAGE ON ANYONE WHO STANDS ON IT
WIND CHILL: DEALS 10K-11K DAMAGE TO EVERYONE ON HIS PLATFORM. ADDS A DEBUFF ON ALL TARGETS THAT INCREASES THERE FROST DAMAGE TAKEN FOR 35 SECONDS
SLEETSTORM#: CASTED AT 90 ENERGY. DEALS 29K-32K FROST DAMAGE TO TARGETS ON HIS PLATFORM DEVIDED AMOUNG THEM
ANSHAL
WITHERING WINDS+: DEALS INCREASING SHADOW DAMAGE TO EVERYONE IN THE RAID AND REDUCES HEALING BY 100%. THIS IS ONLY CAST IF THERE IS NOONE IN MOVEMENT RANGE
SOOTHING BREEZE: PLACES A HEALING CIRCLE ON THE FLOOR THAT HEALS BOSS AND HIS ALLYS FOR 20K A SECOND. ALSO SILENCES ANY RAID MEMBER IN IT
NURTURE: AT 30 ENERGY NURTURE IS CAST FOR 5 SECONDS SUMMONING A RAVENOUS CREEPER WITH 125K HP. RAVENOUS CREEPERS HAVE A ABILITY CALLED TOXIC SPORES WHICH CAN STACK UPTO 25 TIMES ON A TARGET DEALING 500 NATURE DAMAGE THAT HIT EVERYONE ON HIS PLATFORM FOR 5 SECONDS
ZEPHYR#: HEALS BOSS AND ALL ALLIES FOR 25K PER SECOND AND INCREASES THERE DAMAGE BY 15% FOR 15 SECONDS
ROHASH
DEAFENING WINDS+: DEALS INCREASING NATURE DAMAGE TO EVERYONE IN THE RAID AND SILENCING THEM. THIS IS ONLY CAST IF THERE IS NOONE IN MOVEMENT RANGE
SLICING GALE: DEALS 12K-14K DAMAGE TO A RANDOM RAID MEMBER
TORNADOS: SUMMONS TORNADOS AROUND HIM PREVENTING MELEE FROM ATTACKING
WIND BLAST: AT 30 ENERGY CASTS WIND BLAST WHICH HE WILL FACE A DIRECTION THEN CAST THIS GOING CLOCKWISE. HITS FOR 11K-12K DAMAGE AND KNOCKING THE PLAYER IT TOUCHES BACK OFF THE PLATFORM
HURRICANE#: AFFECTS EVERYONE ON HIS PLATFORM. PICKS EVERYONE UP AND DEALS 3K NATURE DAMAGE EVERY SECOND FOR 15 SECONDS THEN DROPPING THEM FOR EXTRA DAMAGE
please note all abailites marked with + only happen if noone is on there platform or inbound
please note all abilities marked with # are ones used when bosses hit 90 energy
TACS
Ok raid splits as follows
1 tank 1 heal to nezir
1 tank 1 heal 3-4 dps to anshal
1 heal 1-2 dps to rohash
each boss has a energy bar that fills from 1-90 gaining 1 energy every second
all to be engaged at same time. the healer at rohash have it easy they stay there avoid the wind blasts and just kill the boss after hes dead head to nezir and help kill him. the dps at rohash moves to nezir at 80 energy to help reduce the damage from sleetstorm
the nezir tank and healer stays and tanks him till 80 energy then switch's places with heal and tank at anshal then stays there till he hits 80 energy then switches again etc etc. the anshal tank tanks anshal and the adds that spawns at 30 energy KITING them around the platform out of the green marked areas. at 80 energy the tank and healer and dps all move to nezir. all the adds must be down before the switch or they get buffed at 90 energy. the tank and healer stays at nezir till next switch phase BUT the dps must move back over to anshal just after sleetstorm has finished and continue to dps boss and adds when they spawn then move back over to nezir during next switch phase etc etc. when anshal is dead all must move to nezir to kill him quickly. if nezir is dead all must move to rohash to kill him quickly
ALL BOSSES MUST DIE WITHIN 90 SECONDS OF THE FIRST DYING OR THEY RESPAWN BACK AT FULL HEALTH
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By Fantasy
Fantasy Marshal Command
Raiding
Raiding
Post a replyThrone Of The Four Winds
2 posts
weirdly i cant editi my own post so additions will be added in extra posts then
addition 1. the tank that switches to anshal after zephyr has finished needs to use there cooldowns same as the healer that is healing him due to zehpyr b1uffing the bosses damage by 225%(not 15% as previously stated) for 15 seconds
.
addition 1. the tank that switches to anshal after zephyr has finished needs to use there cooldowns same as the healer that is healing him due to zehpyr b1uffing the bosses damage by 225%(not 15% as previously stated) for 15 seconds
.
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