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By Fantasy Fantasy Marshal Command
Raiding
Raiding

Throne Of The Four Winds

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Throne Of The Four Winds

#1
to start with there is no trash in this instance just 4 elemental lords on platforms and some jump bridges

THE CONCLAVE OF WIND

This encounter consists of 3 of the lords on 3 different platforms joined togther by the jump bridges. alot easier then most encounters just the tank switching will be the hard parts. ill list each of the lords abilities then give a explaination of the overall fight.

NEZIR

CHILLING WINDS+: DEALS INCREASING FROST DAMAGE TO EVERYONE IN RAID AND REDUCES HASTE BY 500%. THIS IS ONLY CAST IF THERE IS NOONE IN MOVEMENT RANGE

PERMAFROST:FRONTAL CONE ATTACK THAT DEALS 14K-15K DAMAGE VERY SECOND FOR 3 SECONDS AND THEN FREEZES THE GROUND CAUSING EXTRA DAMAGE ON ANYONE WHO STANDS ON IT

WIND CHILL: DEALS 10K-11K DAMAGE TO EVERYONE ON HIS PLATFORM. ADDS A DEBUFF ON ALL TARGETS THAT INCREASES THERE FROST DAMAGE TAKEN FOR 35 SECONDS

SLEETSTORM#: CASTED AT 90 ENERGY. DEALS 29K-32K FROST DAMAGE TO TARGETS ON HIS PLATFORM DEVIDED AMOUNG THEM

ANSHAL

WITHERING WINDS+: DEALS INCREASING SHADOW DAMAGE TO EVERYONE IN THE RAID AND REDUCES HEALING BY 100%. THIS IS ONLY CAST IF THERE IS NOONE IN MOVEMENT RANGE

SOOTHING BREEZE: PLACES A HEALING CIRCLE ON THE FLOOR THAT HEALS BOSS AND HIS ALLYS FOR 20K A SECOND. ALSO SILENCES ANY RAID MEMBER IN IT

NURTURE: AT 30 ENERGY NURTURE IS CAST FOR 5 SECONDS SUMMONING A RAVENOUS CREEPER WITH 125K HP. RAVENOUS CREEPERS HAVE A ABILITY CALLED TOXIC SPORES WHICH CAN STACK UPTO 25 TIMES ON A TARGET DEALING 500 NATURE DAMAGE THAT HIT EVERYONE ON HIS PLATFORM FOR 5 SECONDS

ZEPHYR#: HEALS BOSS AND ALL ALLIES FOR 25K PER SECOND AND INCREASES THERE DAMAGE BY 15% FOR 15 SECONDS

ROHASH

DEAFENING WINDS+: DEALS INCREASING NATURE DAMAGE TO EVERYONE IN THE RAID AND SILENCING THEM. THIS IS ONLY CAST IF THERE IS NOONE IN MOVEMENT RANGE

SLICING GALE: DEALS 12K-14K DAMAGE TO A RANDOM RAID MEMBER

TORNADOS: SUMMONS TORNADOS AROUND HIM PREVENTING MELEE FROM ATTACKING

WIND BLAST: AT 30 ENERGY CASTS WIND BLAST WHICH HE WILL FACE A DIRECTION THEN CAST THIS GOING CLOCKWISE. HITS FOR 11K-12K DAMAGE AND KNOCKING THE PLAYER IT TOUCHES BACK OFF THE PLATFORM

HURRICANE#: AFFECTS EVERYONE ON HIS PLATFORM. PICKS EVERYONE UP AND DEALS 3K NATURE DAMAGE EVERY SECOND FOR 15 SECONDS THEN DROPPING THEM FOR EXTRA DAMAGE

please note all abailites marked with + only happen if noone is on there platform or inbound

please note all abilities marked with # are ones used when bosses hit 90 energy

TACS

Ok raid splits as follows

1 tank 1 heal to nezir

1 tank 1 heal 3-4 dps to anshal

1 heal 1-2 dps to rohash

each boss has a energy bar that fills from 1-90 gaining 1 energy every second

all to be engaged at same time. the healer at rohash have it easy they stay there avoid the wind blasts and just kill the boss after hes dead head to nezir and help kill him. the dps at rohash moves to nezir at 80 energy to help reduce the damage from sleetstorm

the nezir tank and healer stays and tanks him till 80 energy then switch's places with heal and tank at anshal then stays there till he hits 80 energy then switches again etc etc. the anshal tank tanks anshal and the adds that spawns at 30 energy KITING them around the platform out of the green marked areas. at 80 energy the tank and healer and dps all move to nezir. all the adds must be down before the switch or they get buffed at 90 energy. the tank and healer stays at nezir till next switch phase BUT the dps must move back over to anshal just after sleetstorm has finished and continue to dps boss and adds when they spawn then move back over to nezir during next switch phase etc etc. when anshal is dead all must move to nezir to kill him quickly. if nezir is dead all must move to rohash to kill him quickly

ALL BOSSES MUST DIE WITHIN 90 SECONDS OF THE FIRST DYING OR THEY RESPAWN BACK AT FULL HEALTH

Throne Of The Four Winds

#2
weirdly i cant editi my own post so additions will be added in extra posts then

addition 1. the tank that switches to anshal after zephyr has finished needs to use there cooldowns same as the healer that is healing him due to zehpyr b1uffing the bosses damage by 225%(not 15% as previously stated) for 15 seconds

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