Hi i would like to suggest some things to improve the game
SINGLE PLAYER
- A sonar room in your ship
- a radar room in the ship
- captains quarters
- engine room
- Helm
-also when the ship is sinking you could see these rooms fill with water or on fire (that would be cool)
- a response from someone when you make a command
- LAND Ahoy (able to see land)
- icebergs' date=' commercial traffic, ports, cities, where you could restock and get repairs.
MULTIPLAYER
- a progession to get bigger ships (credits, higher ranks ect)
- limited amount of carriers, cruisers, battleships.
- clan friendly, (people could join a group and hunt subs, sink merchants. voice chat with members in the group, group leader.
- able to name your ship (mine would be HMS CANADA)
- world server ( replica of the globe, like SH2)
question: how big are the servers going to be?[/quote']
Thanks for posting HMS Canada' date='
Which version of the game are you playing? I want to stress that Enigma isn't a SHIP simulation, it is a command simulation. We may at some point add the different rooms just for the sake of wandering through them, but they will not likely become stations unless we make them so in multiplayer - on multiplayer ships.
When you say crew response, I'm guessing you mean voice as opposed to text. We are activating the text responses for keyboard and mouse ordered commands. The text responses for voice commands are already active.
Multiplayer will follow the pattern set out in singleplayer: Higher rank = better ship choices. Capital ships (Carriers, etc.) will be in limited supply - something you will have to earn. Because Enigma: Live is a persistent universe model - we are borrowing several items from RPG's including your player command abilities.
The "Team" stuff is already planned. I loved the idea that Dave Georgeson and Mark Frohnmayer had with Tribes 2 - embedding the community tools within the game - it was just very rushed and not well handled in T2. We will be supporting full player based taskgroup (Team, clan, tribe, etc.) within the engine.
You will earn the right to name your ship at some point.
The world of Enigma is real world scale.
There won't be a limit on area densities.[/quote']
i aso like the idea of diffrent rooms' date=' but if we cant have that, why dont you just give you the power to control all the things that you be able to control in those from the bridge, like a real captan would do. like say a an area where you can control the advanced settings for your engines. such as control each boiler sepretly. i really like the port idea. but how about you get to choose your load out? like say each ship has a set number of tons of supplys it can carry, and you get to pick what types of ammo you put in that space. like in the demo, playing as a CV i always run out of 20mm AA ammo, but am always left with like 2000 rounds of 4omm AA ammo, so i would take off some 4omm ammo and replace that with 20mm ammo. alo can we get duel perpose guns? like deack guns that can load AP or AA shells? (that would be something that only the more modren ships would have). i also like the flooding and fire ideas, both are very real problems for ships in combate. i think it would be cool if systems could be damaged, along with repaird. (along with the hull being able to be repaired too). hit would be nice if when you hit the deck gun of a ship it was damaged, thus reducing its enfficeny, and if you hit it enough it would be destroyed.
sorry for rambling in a hurry.[/quote']
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