Ive got a suggestion for you tesseraction boys. How about a bit of info when we are looking through the targetting scope. I would like to see at least the speed of the target Im looking at. Shooting from scope while being hunted is dicey enough without having to drop the scope and call up the big map to check on speeds and course. Im not made of torps yu know and cant afford to waste them shooting from the hip. The captain would have that info at his fingertips by asking his xo the speed of target. We cant do that so need the next best thing.
Also' date=' is it possible to make the blips on the radar brighter please. 2 secs after sweep has passed I can barely see them. It is detrimental to my enjoyment struggling in an otherwise excellent game.
One other thing that I would like to see although it isnt realistic I guess is some indication that Ive hit targets. Currently we only get a message if the target is sunk completely. Not that important I guess but when there are lots of sounds going on its too easy to miss if yu have damaged something especially destroyers which need multiple hits to kill,
Just some suggestions and not meant to offend anyone,
I assume your playing as sub commander Archer. If you haven't tried this already' date=' make youe speed one third, the blips will stay active a whole lot longer. Hope this helpsEven on the surface I dont think they are bright enough my friend. I am aware that the blips fade as the detection becomes less precise due to speed. However if I am on a surface vessel the blips are still not bright enough even after the sweep has just passed by.Archer' date=' I see your point' date=' its a good one to be able to see speed and heading, but if youre able to see distance, I see a possible advantage for subs. I like it better where you have to "estimate" the range.![]()
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