USAAC - CO/XO and STAFF Board

LTS Rules Third Revision - 12-16-07

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LTS Rules Third Revision - 12-16-07

#1
Please look over the below revised rules for the LTS please let me know your thoughts good or bad.

Red indicates edited content.

Thank you,

Skydancer

USAAC LM

Last Team Standing League

Rules:

Last Team Standing League is sponsored by the USAAC and adheres to all COC of the AA and the USAAC. The League operates a policy of one pilot, one squad. This means no ?ringers?, no multi squad pilots. C/Os it is your responsibility to ensure that all pilots in your squad are registered with the USAAC League Manager. This will ensure that all pilots see the arenas.

General

Last Team Standing will be played on the 1.5 short tactical map, squads will fly US camp (home) and GB camp (visitor) with all planes available. Teams must not move from their spawned positions until the Scramble order is given. There will be no altitude limit, the map limit is base-to-base square. Players going outside the map limit will result in an immediate loss of the round. There is no need to swap camps after 1st half.

A match will consist of 6 rounds with a 5 minute break between 3rd and 4th round. In the event of both teams each win 3 rounds, a 7th round will be flown to determine the winner.

Scoring will be 1 (one) point per round awarded to the Last Team Standing for that round.

Referee will give the scramble command and both teams will take off and grab for altitude. After 2 minutes the ref will announce the engage command, all planes must engage. You may continue to grab to the engagement point. Planes visibly not engaging will be counted as dead and must crash. Once you are shot down you can not take off you must wait for the next round. When round is over pilots must crash, no landing. (This speeds up the game.)

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Match Start Time:

All matches will start at the scheduled time. Teams are encouraged to be present 15 minutes prior to start time. No ?grace period? or delay will be allowed 2 minutes past the start time. Either team may request a ?grace? prior to the 2 minute mark. Matches will start no later than 7 minutes past the scheduled start time. In no case will more than ONE grace be allowed, regardless of which team calls for the grace. In the event a Ref arrives late, the match will start within 5 minutes of the Ref?s arrival.

Team/Pilots:

1. Teams will be a 6 x 6 format base.

? A given team may fly 4 or 5 pilots; however the opposing team will fly with six pilots max.

2. Six pilots is the maximum.

? Six pilots is the format unless both teams elect to fly additional pilots and the assigned referee approves. Teams must fly even numbers of pilots if flying more than 6 example 7 vs 7, 8 vs 8, etc. (However if a team drops a pilot during the round the other team does not have to drop a player. If a match started with 8 vs 8 and team only has 6 for next round the opposing team must drop 2 players. Players that can not fly due to their team has too many may sit on the GE runway at the Refs discretion. Players sitting on GE must not flood coms, and will be removed at the Refs discretion.

3. Four pilot minimum.

? A team may not fly with less than 4 pilots for any round, grace periods will not be allowed at the scramble time for any round. No exceptions.

? If a given team has less than 4 pilots present at 1st round scramble time, the full match (all rounds) will be forfeit. No exceptions. If both teams have less than 4 pilots at first round, both teams will register a total round loss. Both teams will receive a ?0? (zero) score, both teams forfeit and the match is over.

? Each round must have 4 pilots minimum. Any given team that does not have 4 pilots at scramble time for any given round will forfeit that round and any remaining rounds. Zero points are awarded to a forfeit round (s) team, the opposing team is awarded the forfeit round (s) point.

KIA

1. Once a pilot takes off from the runway upon the scramble order, said pilot cannot take off again.

? If a pilot is shot down, crashes or is ordered to crash by the ref they are dead and cannot continue for that round. Pilots must stay on the runway with engines off. Exception: If a pilot crashes on take off for any reason within the first 30 seconds of the scramble order, the said pilot may take off again. The referee may make an exception if warranted. Pilot needs to ask if any doubt.

Dropped Pilots

2. The dropped pilot rule only applies once the round starts (after scramble order). Prior to start there is no dropped pilot rule. The term dropped pilots is defined as: When a pilot during the game dropped out of the game for any reason. Once a round starts a dropped pilot is considered dead and may not take off and or re-enter the battle for a given round. There is no forfeit for a dropped pilot or dose the opposing team need to drop a pilot.

Tags:

3. The LTS is a fun league, to promote friendly banter all tags will be identifiable tags only.

? The first 6 spaces will be squad identification only. Example: FD_Skydancer, Tkfm_Vipor, BSS_Joker, etc?

Behavior:

Squads will restrict themselves to friendly / internal comms and will heed the commands of the referee at ALL TIMES. Referees will be instructed to penalize (forfeiture of the round or possibly the match) any squad that disrupts the other team by flooding the comms or refuses to obey the referees commands.

? Pilots that cause disruptions will be asked to stop. If they continue they will be counted as dead and not allowed to play the remainder of the match, and will not be allowed to fly the next weeks match. (No Exceptions)

? This league is intended to be fun for all teams playing in it, consequently teams must be seen to be playing the game fairly. It is the referees discretion as to whether he/she feels that a squad have been deliberately unsporting and the can award the game to the opposition.

? The referee must not be rammed, shot, stabbed, run over, mutilated, burned, covered in tar and feathers, beaten, battered, verbally or physically abused, or ignored.

Disputes/Complaints:

In the event of a complaint regarding one of the teams, or a referee, the C/O only will Email the USAAC League Manager at LM@www.airattack.us. It is advised that at least one member of each team as well as the referee records each game to help clear up any possible disputes. (Complaints will not be heeded with out evidence)

The USAAC League Manager reserves the rights to change or edit the rules of the LTS at any time. Said rule changes would be posted publicly with notice on the USAAC Forums. Where possible LM's of other communites would also be sent notice of the posting via Email or CLP notice.

LTS Rules Third Revision - 12-16-07

#2
Disputes/Complaints:
In the event of a complaint regarding one of the teams, or a referee, the C/O only will PM the USAAC League Manager (Skydancer). It is advised that at least one member of each team as well as the referee records each game to help clear up any possible disputes. (Complaints will not be heeded with out evidence)
Good Job. I think we are down to 'nit picking' at this point :)

Lets leave out the 'name' of the League Manager .. and post an email address within the instructions to LM@www.airattack.us. Lets set up an email account that will always be assigned to the USAAC LM. In the event of an LM change .. it is far easier to change the email account for the correct forwards rather than try to update all the Rules for League Events posted already.

Example:

LM@www.airattack. us forward to: LM choice of email addys.

Also Forwards to: Director@www.airattack. us (which is forwarded to the currect USAAC Director's account of choice.)

If we have a Director change .. or a LM change .. we simply make the change within the email box set up for the party that is now in charge.
The USAAC League Manager has the rights to change or edit the rules of the LTS.
This MIGHT be restated as follows:

The USAAC League Manager reserves the rights to change or edit the rules of the LTS at any time. Said rule changes would be posted publicly with notice on the USAAC Forums. Where possible LM's of other communites would also be sent notice of the posting via Email or CLP notice.

LTS Rules Third Revision - 12-16-07

#5
Looks Good Skydancer,

I do have one question though, and this is just for clarification. A 5 minute break between rounds? I'm thinking that the round probably won't last more that about 2 maybe 5 minutes max if they are anything like our Wednesday night LTS fun events. Since I don't have a lot of experience with the 1.5 map maybe it will take a little longer than normal to fly the rounds. Just wondering.

As far as the rules I say GO WITH IT!!!! GOOD JOB SKYDANCER!!

JoKeR

LTS Rules Third Revision - 12-16-07

#6
Sky looks great to me !!

I do have to agree with temp and joker about the 5 min inbetween the rounds.

Perhaps a 5 min break after the 1st 2 rounds in case a squad wants to make a pilot change.

We may have more than four rounds. We will know after the test match.

We will be testing this On SAT the 22 nd in a friendly between the BSS and BBC squads.

I am still battleing with the time zone thing.

Will let you all know time when I get it ironed out.

Everything else looks good to me. Nice work Sky.... Image

Pop

LTS Rules Third Revision - 12-16-07

#10
Hi Temper,

If you look in the General heading on the forth paragraph down you will see the following. Image
Referee will give the scramble command and both teams will take off and grab for altitude. After 2 minutes the ref will announce the engage command, all planes must engage. You may continue to grab to the engagement point. Planes visibly not engaging will be counted as dead and must crash. Once you are shot down you can not take off you must wait for the next round. When round is over pilots must crash, no landing. (This speeds up the game.)
Take Care M8,

Skydancer

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