Future Suggestions

Maps/ And Zones

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Maps/ And Zones

#1
Players need the ability to see where they are in the game.

Zones might not be a bad idea and def a tatical and a world (global map)

would help to let ya know whats goin on in your part of the world.

So if im playin Germany and im wanting to see the progress or one of our main

battle fleets heading to say,,, USA.

Or maybe wanna see where our bases are located in order to evaluate possible

attacks from enemies.

Definitely need multiple channel abilities to communicate with the different

regiments,,, example bein able to talk to your home base, your assigned squad,

your refueling bases,, spie patrols,, etc.

/join channel home base,,, /join channel spie patrol, /join channel tia pong base.

/1 roger,, /2 any news? /3 how much fuel you have on hand atm?

Communication is a KEy element in a war/ strategy game.

What would be wicked is bein able to actually talk/ hear in game via a mic,,

and using say f1, f2, f3, f4 keys when held down to open channel and actually

"talk" in game.

Maps/ And Zones

#4
Well I have the same idea, but I was thinking particulary at Destroyer Command where you patrol or escort a convoy all the way to england, see where we are, and see where are other convoys, assist them if under attack. Same things for sub exept that you attack the convoys. But that should mean time acceleration should be implemented, in Silent hunter 2, it goes up to x2048 ! Shure helps when you got a week of see ahead of you...

Maps/ And Zones

#5
After action report:

U?r boat finaly reatched the xxx.

but while u moved in time acc.

U got sunk 456 times.

it is safe to say that NOT A SINGLE SOULE (0) survived..

but on the other hand, i agree. if ther?s a major transport... but then w a action pause(normal time).

but if u go as a surface ship u dont realy know do u.. le enemy can bee there.. snorkling!!! bite u!!!!

nick

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