I have the SNATF web page updated already for June 3. Briefing and downloads are done. The mission will be made availible in a day or so. I will be posting this on the various forums tonight. Gosling, w ere you succesful in posting on those other squad forums?
Next weekend coming we begin something new. Campaigns. The outcome of June 3 determines in part the begining of the following session. Sides will be semi permanent. All of this will be in the forums postings. I believe this will help in the participation levels for two reasons. Formeost is something to fight for. With consequences to victory or defeat participants will enjoy and seek out SNATF more. Second is the opportunity for fuller squad participation. Unit cohesion is somthing we have neglected and keeping the blue and reds consistent will help that. It will add some rivalry.
I anticipate your comments.
Take to the skies
By Air
Air Marshal Command
05 SNATF OPS
05 SNATF OPS
Post a replyThe Price Of Adimiralty
16 posts
This might be an excellent idea .. and something that might have an affect on Stats .. or visa versa..
Should we starts stats over each week? In the case of a 'campaign .. so we let the stats run so we have data for a 'sides' win?
When you do a campaign .. do the side change at the half? or do the stay the same?
This looks on the surface like a good idea. I like it because it gives me a base for something to track and report on .. how the RED team is doing .. how the Blue Team is doing.
This also leads into a virtual land map type of war possibility I've been trying to put together for years .. more on that when I know more of what Bolter had in mind here
Should we starts stats over each week? In the case of a 'campaign .. so we let the stats run so we have data for a 'sides' win?
When you do a campaign .. do the side change at the half? or do the stay the same?
This looks on the surface like a good idea. I like it because it gives me a base for something to track and report on .. how the RED team is doing .. how the Blue Team is doing.
This also leads into a virtual land map type of war possibility I've been trying to put together for years .. more on that when I know more of what Bolter had in mind here
My plan is to fight each battle as part of a campaign for dominance in the Pacific. Following a roughly historical pattern and basing these missions on loosely interpreted historical events, each week's victor would be determined by the winner of two rounds. In the case of a draw the next mission would be set with the sides more or less equal as we have done previously. However, when one side is a clear victor, then the other side will face a distinct disadvantage next week.
As the campaign develops the side who claims the most victories will begin to have to make descicions which will affect the campaign. Strategic planning if you will. Of course the other side may also plan and the disposition of forces will change with the campaign's progress. Input as to force structure and location will be sought from the sides before mission writing to allow for the greatest possible command and control.
Eventually both sides will have to plan not only entire battles but the campaign's strategy so as to assure their victory. ALL while playing both sides each week.
I think this will begin to spread and hopefully we can increase participation. Of course stats will be an important part of planning for the participants. But in no way should this be a part of the desired outcome. We should always be an objective based simulation.
As the campaign develops the side who claims the most victories will begin to have to make descicions which will affect the campaign. Strategic planning if you will. Of course the other side may also plan and the disposition of forces will change with the campaign's progress. Input as to force structure and location will be sought from the sides before mission writing to allow for the greatest possible command and control.
Eventually both sides will have to plan not only entire battles but the campaign's strategy so as to assure their victory. ALL while playing both sides each week.
I think this will begin to spread and hopefully we can increase participation. Of course stats will be an important part of planning for the participants. But in no way should this be a part of the desired outcome. We should always be an objective based simulation.
I havent posted anything beyond KenKids
I am leaving iot to you.
Gos
PS The brief says ToW_Event_SNATF - The actual Server is ToWEvent_SNATF
I am leaving iot to you.
Gos
PS The brief says ToW_Event_SNATF - The actual Server is ToWEvent_SNATF
I envision each week requiring two maps as well.
Okay
Code Load Test etc
This is all rather ambitious but hey, why not.
TOW_AM
Code Load Test etc
This is all rather ambitious but hey, why not.
TOW_AM
Gents,
Please don't push into unknown territory until we have appropriate staff for this venture. I for one don't have time for SNATF any longer .. I can only maintain those web-master functions I'm fulfilling now for SNATF. I see that the commitment has already been made and announced. I feel it is probably a great venture, I like it, however I would have liked advance warning so appropriate planning (and support issues) could be discussed and prepared for.... especially 'testing'. It would be nice to have all that we have now working 100% before moving into something new.
I feel that if we don't test these various thoughts and ideas .. that we can actually 'hurt ourselves" thru embarrassments when things go astray.. Testing would help eliminate such ??
Bolter - The time we have been spending on SNATF .. we have been neglecting other areas of Tides which are needing attention to continue sponsoring SNATF as well as other features of Tides of War. Love the project .. will continue to support as much as possible .. but you simply must find staff that WE can all train up to take some of this weight off of Gosling and I. I leave that to your judgment, etc, but I simply cannot spend any further time with SNATF ...... Gosling can speak for himself as he knows his own workload better than I, but I just can't continue at the same pace..
Please don't push into unknown territory until we have appropriate staff for this venture. I for one don't have time for SNATF any longer .. I can only maintain those web-master functions I'm fulfilling now for SNATF. I see that the commitment has already been made and announced. I feel it is probably a great venture, I like it, however I would have liked advance warning so appropriate planning (and support issues) could be discussed and prepared for.... especially 'testing'. It would be nice to have all that we have now working 100% before moving into something new.
I feel that if we don't test these various thoughts and ideas .. that we can actually 'hurt ourselves" thru embarrassments when things go astray.. Testing would help eliminate such ??
Bolter - The time we have been spending on SNATF .. we have been neglecting other areas of Tides which are needing attention to continue sponsoring SNATF as well as other features of Tides of War. Love the project .. will continue to support as much as possible .. but you simply must find staff that WE can all train up to take some of this weight off of Gosling and I. I leave that to your judgment, etc, but I simply cannot spend any further time with SNATF ...... Gosling can speak for himself as he knows his own workload better than I, but I just can't continue at the same pace..
Naw don't sweat it. The changes I am making are game rule changes and won't really affect how we do business except that we hope to have more people come in. I haven't had too much luck gaining new people to assist us here.
OK, I just get worried is all. 
Current capacity is set at 32. Bolter has suggested that 15v15 is about right for XXI. I think it prudent to increase the server to 48 and keep EZ and LW offline to compensate during the match. We may need to check TS channel capacities as well.
Tbar is right, we all have a heavy worklaod.
I think the stats will support the game rule changes and allow post mission effects to be resiolved.
I will look at the XXI missions for coding issues etc.
Gos
Tbar is right, we all have a heavy worklaod.
I think the stats will support the game rule changes and allow post mission effects to be resiolved.
I will look at the XXI missions for coding issues etc.
Gos
Jump to
- Tides Community
- ↳ All About Tides
- ↳ Announcements
- ↳ ToW Web Site and Services
- ↳ Help, Feedback & Inquiry
- ↳ Soda & Coffee Shop
- ↳ ToW Entertainment
- ↳ TowNet Publications
- ↳ Media and Print
- ↳ Book Shelf
- ↳ Movies
- ↳ Short Stories by Tides Members
- ↳ Short War Stories by Vets.
- ↳ Music and Sound
- ↳ Soldier's Perls
- ↳ ToW Hobby Shop
- ↳ Internet / Multi-Media
- ↳ Youtube Gallery
- ↳ Game Modders Work Shop
- ↳ ToW Club
- ↳ ToW Club - About
- ↳ ToW Club Room
- ↳ FLH
- ↳ FLH Announcements
- ↳ GI JOE's Cantina
- by Land
- ↳ ToW:Army - Recruiting Station
- ↳ ToW Army Talk
- ↳ World of Tanks ( WoT )
- ↳ Lets talk World of Tanks (Public)
- ↳ ToW:WoT Battle Group Garage
- ↳ ToW:WoT HQ
- ↳ by Land Clubs
- by Sea
- ↳ Admiral of Seas
- ↳ ToW Sea Talk
- ↳ Naval Action
- ↳ Naval Action - Lobby
- ↳ [Flot] Randolph's Raiders
- ↳ Randolph's Raiders - Quarter Deck
- ↳ by Sea Clubs
- ↳ The Central Isles Hotel
- ↳ Slippery Sam's Bar and Grill
- ↳ Front Desk and Lobby
- ↳ News Stand
- ↳ Red Tide/Wolfpack Information
- ↳ WolfPack Reunion
- by Air
- ↳ ToW Air-Talk
- ↳ DCS
- ↳ DCS - General Discussion
- ↳ [Sqn] 360th Fighter Squadron
- ↳ IL2:Battle of Stalingrad
- ↳ IL2:BoS - General Discussion
- ↳ IL2:BoS - Hangar
- ↳ [Sqn] 12.OIAE
- ↳ 12.OIAE Mess
- ↳ 12.OIAE Ops
- ↳ IL2:Cliffs of Dover
- ↳ IL2:CloD - General Discussions
- ↳ IL2:CloD - Hangar
- ↳ [Sqn] No. 616 Squadron
- ↳ 616 - Dispersal Hut
- ↳ War Thunder
- ↳ War Thunder Lobby
- ↳ [Sqn] ToW:Air Assassins Inc
- ↳ ToW:Air Assassins Inc Welcome Room - Public
- ↳ ToW:Air Assassins Inc Members Room
- ↳ ToW:Air Assassins Inc Officers Room
- ↳ [Sqn] ToW:Black Sheep Squadron
- ↳ ToW:Black Sheep Squadron - Welcome
- ↳ ToW:Black Sheep Squadron - Officers Mess
- ↳ [Sqn] =Brood=
- ↳ =Brood= Welcome Lobby
- ↳ IL2:1946
- ↳ IL2:1946 - General Discussions
- ↳ IL2:1946 - Hangar
- ↳ IL2:1946 - Flight Training
- ↳ IL2:1946 - Mission Workshop
- ↳ [Sqn] VF-10
- ↳ VF-10 Ready Room (Sala de Pilots)
- ↳ VF-10 Operations Room (Sala de Operaciones)
- ↳ VF-10 Hangar (Hangar)
- ↳ 01 SNATF - Announcements
- ↳ 02 SNATF - Gen Discussion Forum
- ↳ 03 SNATF - Event Results
- ↳ 04 SNATF Registration
- ↳ 05 SNATF OPS
- ↳ 06 SNATF WEB SITE
- ↳ The Tin Man
- ↳ MCVG-2 Command Room
- ↳ MCVG-2 Training Room
- ↳ MCVG-2 Air Ops
- ↳ MCVG-2 Web Site
- ↳ MCVG-2 Recruiting Office
- ↳ IL2 Hangar
- ↳ MCVG-2 CiC
- ↳ CVG-12 Manuals
- ↳ Ground Training
- ↳ Old Training Forum
- ↳ Recognition Training
- ↳ Pilots Notes
- ↳ Radio Telephony Manual
- ↳ Flying Training
- ↳ Combat Training
- ↳ 1stAVBG - California Club
- ↳ 1stAVBG - Recruiting Office
- ↳ 1stAVBG Website
- ↳ 1stAVBG HQ
- ↳ 1stAVBG - HQ
- ↳ 1stAVBG - Rank and Awards
- ↳ 1stAVBG - Training
- ↳ 1stAVBG - Missions Briefing
- ↳ 1stAVBG - Recon
- ↳ 1stAVBG - Mods
- ↳ 117th Open Topic
- ↳ 117th HQ
- ↳ 117th Sortie Schedule
- ↳ 117th After Action Reports
- ↳ by Air Clubs
- ↳ [Sqn] No. 85 Squadron
- ↳ 85 - Mess
- ↳ 85 - Operations
- by Space
- ↳ -- SPACE TALK --
- ↳ Voice Commands
- ↳ Star Trek Online - STO
- ↳ Star Trek Online - General Discussion
- ↳ [Fleet] Tides of War
- ↳ STO - ToW Data Bank
- ↳ STO - ToW Federation Fleet HQ
- ↳ STO - ToW Klingon Fleet HQ
- ↳ STO - ToW Fleet Command Center
- ↳ STO - Klingon Operations Center
- ↳ STO - Federation Operation Center
- ↳ Star Citizen
- ↳ SC - General Information
- ↳ SC - Vids
- ↳ SC - Discussion Forum
- ↳ SC - Squadron 42
- ↳ SC - We Want You...
- ↳ Eve Online
- ↳ General
- ↳ [Corp] Metacrania Corp
- ↳ Lobby
- ↳ Metacrania Corp ViP's
- ↳ Elite: Dangerous
- ↳ by Space Clubs
- by Fantasy
- ↳ World of Warcraft
- ↳ Feral Muffins
- ↳ Raiding
- ↳ Archive
- ↳ Dark Venom
- ↳ News
- ↳ The Broken Keel
- ↳ Silent Killers
- ↳ The Blood Blades
- ↳ The Ingos
- ↳ Horde on Tour
- ↳ Tribes of War Coalition
- ↳ Tribes Raiding
- ↳ Death Angels
- ↳ CoD5 WaW
- ↳ TEST by Tbar
- Tides of War Archive
- ↳ by Land
- ↳ Armored Warfare
- ↳ Call of Duty Series
- ↳ Call Of Duty games 1-6
- ↳ Call of Duty 7: Black Ops
- ↳ BattleField Series
- ↳ BattleField Chat
- ↳ by Sea
- ↳ Steel Waves
- ↳ Deepolis
- ↳ Deepolis Fan Site
- ↳ Deepolis Fan Site Forums
- ↳ by Air
- ↳ Air Marshal
- ↳ Rise of Flight
- ↳ RoF - General
- ↳ RoF - Hangar
- ↳ RoF ToW Fighter Wing
- ↳ [Sqn] = I R F C =
- ↳ Air Attack Game v1.0
- ↳ Air Attack Lobby
- ↳ ToW League Air Attack
- ↳ 1x1 League
- ↳ 2x2
- ↳ 4 Squad Sim
- ↳ AA - Flight School
- ↳ [Sqn] VMF-214 Black Sheep Squadron
- ↳ BSS Pilots Lounge
- ↳ BSS Sortie Schedule
- ↳ BSS: Off Duty
- ↳ BSS Archives
- ↳ BSS CO/XO Board
- ↳ SNL-KTF Tactical
- ↳ [Sqn] Air Assassins
- ↳ The Air Pirates Lounge
- ↳ Air Ops
- ↳ [Sqn] The Empire Aces
- ↳ TEA Public Lounge
- ↳ TEA Private
- ↳ [Sqn] USAAC - Air Attack - Archive
- ↳ USAAC - AA Pilot Lounge
- ↳ USAAC - AA Pilot Operations Forum
- ↳ USAAC Leagues & Events
- ↳ Leagues
- ↳ Fun Events
- ↳ USAAC - AA FAQ
- ↳ USAAC - Flight School
- ↳ USAAC - Squad Forums
- ↳ AA Squads/Teams/Links
- ↳ USAAC - CO/XO and STAFF Board
- ↳ USAAC League and Events Mgmt
- ↳ USAAC Fun Events Mgmt
- ↳ USAAC League Mgmt
- ↳ USAAC Refs Board
- ↳ USAAC Web Works Dept
- ↳ USAAC ** CITY HALL **
- ↳ Great Hall
- ↳ USAAC Archives
- ↳ by Space
- ↳ Mission Control
- ↳ Space Engineers
- ↳ by Fantasy
- ↳ -- FANTASY GAMES --
- ↳ Fire Fall
- ↳ ToW Army Group HQ
- ↳ Shroud of the Avatar
- ↳ Left 4 Dead
- ↳ Halo
- ↳ Halo 1
- ↳ Halo 2
- ↳ Federation - II
- ↳ Phantasy Star Universe
- ↳ Table Top
- ↳ Abbeywood Irregulars
- ↳ Brigade Office
- ↳ Operations
- ↳ Deployments
- ↳ Afterwind - Browser Turn Based
- ↳ Enigma - Rising Tide - Archive
- ↳ Fleet Headquarters
- ↳ Captains Quarters
- ↳ General Topics
- ↳ Roll Call
- ↳ Screenshots
- ↳ War Stories
- ↳ The Raid on Scapa Flow
- ↳ General Topics
- ↳ Briefing Room
- ↳ Briefing Room Imperial Germany
- ↳ Briefing Room Royal Navy in Exile
- ↳ Briefing Room United States of America
- ↳ Engineroom
- ↳ Sink The Hood
- ↳ Future Suggestions
- ↳ Community Modding
- ↳ Custom Missions
- ↳ Game Modding
- ↳ Voice Packs
- ↳ Massive Multiplayer