Future Suggestions

Future Tools Needed

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Future Tools Needed

#1
I love the game and the realism with targeting. I was in the Navy and feel I need to get out a Moboard to set fire solutions for torpedoes. There are some basic tools I would like to see in the future.

1. How about a clock and/or timer? That would be great...

2. Some kinda of MoBoard scratch pad with rulers would be great to setup your own firing solutions. Right now I feel like Im guessing with every shot. The only tool I can use right now to get a somewhat decent torpedo shot is CBDR (Constant Bearing Decreasing Range).

3. The ability to direct Friendly IA ships what to do would be good.

4. Be able to create a smoke screen with surface ships??

5. Be able to get a damage report. Individual systems can damaged yet repaired over time. Some repairs need to be made in port.

6. BE able to pump oil as a decoy for submarines?

7. Land. Enough said

8. Will you be able to upgrade to different ships based on skill? Will there eventually be battleships, cruisers, carriers, etc. I think this would be a great idea for a massive multiplayer campaign in the future.

9. An actual sonar scene to determine depth. I dont care if I have to time the sonar pulses... but I need some way to determine depth of subs.

10. Specs on weapans would be nice. Right now I am guessing how fast the torpedoes are going. A setting for fast/med/slow speeds or long/med/short ranges for the torpedoes would be nice. This is crucial for fire solutions.

11. How many of these ships actually had radar. Hell... PT boats even had radar eventually but not at the beginning of the war I dont think.

These are just some things Ive already thought of since I have had the game for a couple of days. I dont know if anyone else had thought of these things but they are just suggestions. Feedback or altering these ideas is encouraged.

thanks for looking

Future Tools Needed

#2
Here is some of them...

3: allready possible, use the big tactical screen.

5: advanced damage model is still in the works, and will be available at some point in the future.

7: as #5.

8: thats how it will work.

9: I think not, it would totally ruin the game balance. and as far as I remember from movies the surface cap'ns had to guess the depth. :?

10: as #5 & #7.

11: the tac'screen is not an radar, it it the tactical desk, every vessels has such. In ERT its designed to look like a radar. (it could have been looking like a chessboard aswell) :D

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