Been gone for awhile but am still very interested in any type of Engima Multyplayer.
For the smaller client based MP, I would recommend the option of a dedicated server with the ability to join when a game is in progress. It is a big downfall IMO when you cannot join games all ready in progress.
Future Suggestions
Post a replyClient Based Mp Suggestion
3 posts
Yea, but the problem with this is if you come into a battle during the "decisive moment" in a battlecruiser (or maybe even a patrol boat (depending upon how decisive the moment is)), you ruin the whole thing.
I think this would work with time-developement games, - ie city building - because then, if you join late, you're weaker and have less influence. In games like ERT, even spawning twenty miles away could mean the enemy's plan is ruined and having merely come into existence caused their downfall.
I think this would work with time-developement games, - ie city building - because then, if you join late, you're weaker and have less influence. In games like ERT, even spawning twenty miles away could mean the enemy's plan is ruined and having merely come into existence caused their downfall.
I seem to recall reading....but I can't recall where (sign of old age for sure) that you will in fact be able to be "dropped" into battle - however, you will be dropped in proximity to the battle (out of sight) and be required to steam across to it.
Yeah, I know, could be considered a calvary charge, but the theory behind it reduces the element of "where did THAT ship come from?"
Yeah, I know, could be considered a calvary charge, but the theory behind it reduces the element of "where did THAT ship come from?"
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