Custom Missions

Do's & Dont's To Avoid Trouble In Mission Design

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Do's & Dont's To Avoid Trouble In Mission Design

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First of all this program was put together voluntarily by Timetravellor as a free player community offering and he deserves a lot of credit for doing this to help everyone out. As a freeware product, there are no guarantees for the future or present concerning tech support or issues you may have when using the program, so this thread will help to record all of our thoughts and experiences, tips & tricks that help each of us in mission design. Do your part to share ideas and keep it growing.

Something I just wanted to start off with, is this program does NOT verify some of your inputs for various things like speed, ammo etc., and if you use the input dialog boxes incorrectly, you will get wrong results you didnt intend.

Here is the first rule. This graphic shows two different kinds of input dialog boxes. One is a drop down box marked with a red blinking arrow. The other is and up&down selection dialog box marked with a green blinking arrow.

The red arrow points to the box that does not VERIFY any manual inputs, even though it ALLOWS manual input. Do NOT type your own numbers into this type of box ANYWHERE in the program because the limited selections in the drop-down window are the ONLY valid choices. The problem occurs because the box will ALLOW manual input when it shouldnt..

The green arrow points to the other type of box that gives you two choices. You MAY type any number you like into one of these boxes, OR you MAY just use the arrows to select the number you wish to enter. Either method works just fine as long as it is a two-way up/down input box and does not need any verification internally in the program.

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