General Topics

Preferred Torp Range....

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Preferred Torp Range....

#2
Depends on the circumstances much.

From beyond 4k to about 5k if there is chance of hitting some .

In the example you give , from about 4 , with guns targetted on escort (s) and hoping torpedoes strike convoy .

It all varies , depending on number opposing , and torp supply .

Then , if I can take some damage , from at unmissable short range , to finish off the last . saving until within 500 .

Even extreme close range if I can avoid enemy torps .

Can watch the effect better !

Preferred Torp Range....

#4
I always sets them to 44kts (max speed)

I prefer to hit CV's, DE's and DD's less than 100m from me, it gives the game some extra excitement and it gives a 100 hit percent

OL's, T's and M's Ill take at whatever range they are aslong as I can get a fix on them.

Preferred Torp Range....

#6
I was thinking of surface .

In subs , naturally on max , but in some campaign missions , or other , a range of up to 8k . For example the USA surface 10, where you head North fast and keep far from the Hood .

Except for those circumstances , I can see no reason why anyone would set them on anything less than max speed .

Depth zero for surface vessels too of course . Subs a mixture , 20 and 50.

Anything within visual if I am in a sub

Very much depends on particuar situation , and capabilities - supply ,air ,batteries.etc.

Calculating the advantages , and strategic , and tactical strengths etc.

Visually I see only about 4k. ( Isn't that usual ?)

I see from your reply you were thinking of subs.

Beyond 1000 CVs are tricky , but an alternative target might present itself behind the first .

If time allows , then a spread at DEs and DDs at about 3k or so , if one can be sure of reloading before they approach too near . Then a clear shot at minimum magnification.

When you see whites of eyes of enemy crew . but before you hear that crunch of their bow .

Similar to surface tactics , close as you can for certainty . Waiting till a very clear view , and watching how target is attempting to evade .

Switching back and forth , from least magnification to 2x to watch more closely how target is altering course , but firing from 1x .

You get to know the timing and feel of it .

How this goes in multi , I expect differently in lots of ways , humans do strange things !

My AI tho' seems to copy some I do !

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