Briefing Room

Mission 10a

13 posts

Post a reply

Mission 10a

#11
So I C...so if you can't pivot whilst moving full steam...and the ocean is the color it is...and from my understanding that the F5 view will be disabled in MP...then wow, we need better trailers on the water for the tow or else all your going to have is the indicator bell that a tow has been launched in the water in your direction and you have 3 choices stop , port or startboard turn and hope you made the right choice....since ya can't turn on the dime anymore.....hum....interesting......did ships of this era have any means of detecting a tow...other than seeing it visually or after it hit?

Mission 10a

#12
and  from my understanding that the F5 view will be disabled in MP...
I can understand why but where does it say so?

Frankly, as the game is now, I agree with you that something must be done to allow better visual ID of an incoming torp.

However, I think the graphics are great. In real life, you'd also need to keep your eyes peeled to discern an incoming torp from wave crests and ocean foam.

So, I hope that, as the game is right now, 3rd person view will still be enabled in MP.

In the future, however, I would like to see one or both of the following possibilities.

1. Having an aft viewpoint, similar to the current forward bridge viewpoint. At present, a ship's funnel easily blocks the view of what's coming from behind.

2. A sort of HUD showing the path of sited torps and messages stating from which direction it's coming from.
we need better trailers on the water for the tow
Like I said, I think the graphics are great. Subtle but apparent once visually spotted by the player.

Return to “Briefing Room”