I notice that text files are used to manage some parts of voice commands. Could this be adapted to allow users to define alternative voice commands.
Examples
right full rudder=hard to starboard
all ahead two thirds=ahead two thirds
turn to port nn degrees=set rudder nn port
take evasive action=take evasive
steady as she goes=maintain course=hold course
(the last example defines three commands that mean the same thing)
When I first started playing the game I found myself trying to use different command terms than what the game provided, probably because of the particular war movies I watched on TV as a kid.
May be this would be easy to set up in the game. If so it would be appreciated.
My apologies if this has been suggested already.
Charlie
Voice Packs
Post a replyAlternative Voice Commands
5 posts
No you can not teach the sAPI new voice commands.
Thanks for responding, I understand creating alternative voice commands is not available now.
I was suggesting that if it is reletively easy to code it might be something for a future release.
Charlie
I was suggesting that if it is reletively easy to code it might be something for a future release.
Charlie
If you would like to accomplish what you are asking... you could try this webpage link, and use the tool. It appears that you could use the tool to re-program the keyboard shortcuts in the game to recognize your own voice, and words... but you may not be able to program any voice commands that dont come with an alternate keyboard shortcut. (I do not have any experience with this tool, and so I wouldnt be able to guarantee this will be worth your time).
However, if you decide to attempt this experiment, I would suggest doing a complete uninstall of your enigma, remove all folders, do a registry removal of everything including the previous enigmasapi files.. etc etc.. to isolate whether the game has any previous voice commands or not, then reinstall the game and choose NO when it asks you to install voice. So now you basically have a game which is cleaned out and wont accept any voice until you use the new tool.
Once you have done all this, maybe you could come up with some cool ideas, or at the very least report back in here and tell everyone if it worked, and how well it worked..
Even if you dont attempt this for ERT, you may want this for other games.
click this link if you are prepared-->>http://clans.gameclubcentral.com/shoot/
However, if you decide to attempt this experiment, I would suggest doing a complete uninstall of your enigma, remove all folders, do a registry removal of everything including the previous enigmasapi files.. etc etc.. to isolate whether the game has any previous voice commands or not, then reinstall the game and choose NO when it asks you to install voice. So now you basically have a game which is cleaned out and wont accept any voice until you use the new tool.
Once you have done all this, maybe you could come up with some cool ideas, or at the very least report back in here and tell everyone if it worked, and how well it worked..
Even if you dont attempt this for ERT, you may want this for other games.
click this link if you are prepared-->>http://clans.gameclubcentral.com/shoot/
Thanks for the detailed response.
I tried to make Dragon NaturallySpeaking work in place of the built-in voice recognition then got distracted trying to patch version 3.0.1.
Enigma is finally running properly again. The built-in voice recognition works pretty well too. I'll tryto spend some time playing the game now.
My comments about customizing commands was meant as something to consider for a future version.
Thanks again for the response.
Charlie
I tried to make Dragon NaturallySpeaking work in place of the built-in voice recognition then got distracted trying to patch version 3.0.1.
Enigma is finally running properly again. The built-in voice recognition works pretty well too. I'll tryto spend some time playing the game now.
My comments about customizing commands was meant as something to consider for a future version.
Thanks again for the response.
Charlie
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