General Topics

Weapon Realism

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Weapon Realism

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I think that the weapons should blatantly be upgraded to realistic specs' date=' some realism has to be sacrificed for the sake of gameplay but 4 to five torpedoes to destroy a corvette? Theyd be lucky to survive one and certainly be dead in the water (after all it only takes one depth charge to sink a sub)! Can't say i know what kind of damage a 4" gun would do to a ship but i reckon those are preety dead on for realism/gameplay.
Anyway, enough complaints from a disgruntled sub skipper.[/quote']
Yeah' date='  you got that right.  I've put six torpedoes into flower and it stays afloat. (???) That's pretty good damage control.  At least the ship stops moving and usually doesn't fire back at you.  ;)  Sure seems like a waste of torpedoes to me.  One torpedo in the right spot should be the final log entry for that ship.  ie. sunk at xxx.xx xxx.xx....[/quote']
It only takes 2 torpedoes to down a Corvette.  We are implementing a more extensive damage model that makes killing a ship more about where it is hit than how many times.  It also allows us to have damage specific FX' date=' and damage specific performance modifications like listing, speed, communications, weapons efficacy etc.[/quote']

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