Custom Missions

Getting Missions To Appear In Menus

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Getting Missions To Appear In Menus

#1
I have followed the mission design notes put together by Jackson Clouse to the letter but cannot get Custom (Patrols) to appear in the Patrols menu or even the actual mission name itself. According to and earlier post by Buxton these features would appear in the menus even if the mission script was not completed (as in my case). Does the mission scripting have to be fully completed for these items to appear in the Missions menu ?

In the localisation text file I have..........

//Patrols screen

PATROL_TITLE PATROLS

PATROL_LABEL_MISSIONS Missions

PATROL_LABEL_0_TOGGLE Training

PATROL_LABEL_1_TOGGLE Combat

PATROL_LABEL_2_TOGGLE Tactical

PATROL_LABEL_3_TOGGLE Custom

Within the missions folder in the main Enigma directory I have a folder named CustomPatrols, the index.pkg file and the CustomPatrols.cgn text file

The index.pkg file entry reads...........

N 1 Single Player Package 4 6

P 0 0 TrainingPatrols

P 0 1 CombatPatrols

P 0 2 RandomPatrols

P 0 3 CustomPatrols

The CustomPatrols.cgn file reads..............

P 0 3 CustomPatrols 1

ML 1 Double Jeopardy Double Jeopardy - In the midst of a storm you must sink the crippled enemy submarine before rescue forces arrive.

I am not too sure how I should be naming the .ems file. Should it be Double Jeopardy-1.ems or just mission-1.ems ??

Cheers

Getting Missions To Appear In Menus

#9
sry, didn't look closely enough. The mission file gets saved as whatever name you called it in the custom.cgn

Your CustomCampaign.cgn should read:

P 0 3 Custom Patrol Campaign 1

ML 1 In Double Jeopardy Mission 1 - "Double Jeopardy", In the midst of a storm you must sink the crippled enemy submarine before rescue forces arrive.

(you can copy and paste this into notepad but you will have to add the tabs back in).

file names are always Mission-#.ems (yours would be Mission-1.ems).

The number is the number of the mission as it is listed in the cgn file.

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