Single Player Campaign Frustration
Posted: Sat Nov 22, 2003 9:09 pm
I'm sorry, but I've given up on the Single Player Campaign. I think this game has alot of potential but some of the over-the-top single player missions where I'm sunk twenty to thirty times before moving on is just plain tedious and has really killed the game for me.
I've played alot of naval sims, all the way back to GATO and WARSHIP and I can't tell you how many scripted and threaded mission-type campaigns like this have just ended the fun for me in this genre. I really fail to understand why this type of campaign design is most frequently produced. I would have been very pleased had there been a more dynamic and open ended campaign for those of us not wanting to be forced through a puzzle-type campaign.
I really feel bad about this because I feel the game has some great things going for it, and am disappointed that frustration in going through the campaign has killed the fun for me in an otherwise promising game.
I apologize if this seems like a flame, but this same issue has ended the fun in so many naval sims that I've lost count. In the future, if you are successful with continuing this series I hope that you will consider creating a more varied and open-ended campaign design, it's been along time since we've seen a naval sim with one and it would be great to see in this game.
Sincerely,
CaptStumpy
I've played alot of naval sims, all the way back to GATO and WARSHIP and I can't tell you how many scripted and threaded mission-type campaigns like this have just ended the fun for me in this genre. I really fail to understand why this type of campaign design is most frequently produced. I would have been very pleased had there been a more dynamic and open ended campaign for those of us not wanting to be forced through a puzzle-type campaign.
I really feel bad about this because I feel the game has some great things going for it, and am disappointed that frustration in going through the campaign has killed the fun for me in an otherwise promising game.
I apologize if this seems like a flame, but this same issue has ended the fun in so many naval sims that I've lost count. In the future, if you are successful with continuing this series I hope that you will consider creating a more varied and open-ended campaign design, it's been along time since we've seen a naval sim with one and it would be great to see in this game.
Sincerely,
CaptStumpy