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Df/ctf Settings

Posted: Thu May 06, 2010 5:14 am
by =IRFC=NakedSquirrel
I don't think the question has been asked. I think I got most of them right... Options with "*" are currently on the server. Feel free to post about any options you like/dislike.

I'm pretty content with the server settings as they are. The only settings where I wouldn't mind seeing change would be

Finish flight only when landed - No need to finish in the air when we have respawns.

Friendly Icons - I'm 50/50. Part of me says it's arcadish and cheating, but part of me likes the flares and flight time it saves. On bigger maps, when players spawn at different times, it wouldn't be a bad thing to have enabled for rallying groups together.

Far objects on map - Baloons have a 'radar' function that allows you to see if planes are near them, but this option would need to be enabled. I like it personally.

I'm also 50/50 on simplified gauges. Neoqb refuses to model needed gauges in the planes like fuel gauge, compass, and thermostat. With some of these bigger missions you have players flying at higher altitudes where the inline engines need to watch their radiator controls or their engines will over cool without warning, planes will also run out of fuel if they fly for a long period of time, since the engine doesn't choke and sputter when you run low.

Personally I can fly just fine without them, but I think some new players would need them.

Df/ctf Settings

Posted: Thu May 06, 2010 11:08 am
by TX-Thunderbolt
Vote cast.

For the most part, I'm in favor of the ones that are already enabled, however, I'm a fan of removing friendly icons as well. Not to make it harder (which it obviously will), but I prefer to reward those who are more accomplished at spotting aircraft, identification of aircraft and, as a result, adding a bit more ability to stalk and bounce. Even friendly icons remove some of that as even though you can't see an enemy's icons, if there are friendly icons swirling around far away and you see tracers, it's fairly easy to identify where and who the enemy is. Right now, keeping them might be a good thing, but as missions evolve, mission objectives mature and become more of the focus and players become more adept at navigation and IFF, the settings should mature along with them IMO.

Simple gauges are o.k. I don't use them except in QMB during checkout flights to confirm controls and performance parameters, but with the absence of critical gauges in some aircraft (specifically altimeter and compass), having them as an option may be a good idea.

Df/ctf Settings

Posted: Thu May 06, 2010 7:21 pm
by =IRFC= mols
TB where is a list of all the new DServer config options anyway?

Df/ctf Settings

Posted: Sat May 08, 2010 12:10 pm
by Requiem
I put in a few votes, but I also put a vote in for external views and I'll explain why.

I cant remember what server it was, but somehow I could look at my own plane without being able to look at other friendlies or enemies.

This would be a nice, but not necessary thing to have as occassionally I like looking at my plane from the outside.