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By Fantasy Fantasy Marshal Command
Feral Muffins
Feral Muffins

[Hunter] Home cooked macros

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[Hunter] Home cooked macros

#1
SV in 3.1 has a lot of buttons and cooldowns to track. Here's some macros I use to help keep it down to a manageable number of keys.

Get out of melee:

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#showtooltip
/cast Wing Clip
/cast Raptor Strike
/cast Disengage
Misdirect onto focussed target or else to pet.

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#showtooltip
/cast [target=focus,help][help][target=pet,exists,nodead] Misdirection
Mend pet; changes icon to feed (handy after rezzing, but mainly to show when previous Mend has finished).

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#showtooltip
/cast [mod:shift] Mend Pet
/castsequence reset=15 Mend Pet, Feed Pet
Use Rapid Fire if up when you fire Black Arrow. Note I don't put Rapid Fire with Explosive shot because just prior to a boss you may want to save your CDs.

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#showtooltip Black Arrow
/console Sound_EnableSFX 0
/cast Rapid Fire
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/cast Black Arrow
Use Kill Command and fire Hand Mounted Pyro Rocket (yay, Engineers have something useful!) if up every time you fire Explosive Shot.

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#showtooltip Explosive Shot
/console Sound_EnableSFX 0
/cast [target=pettarget,exists] Kill Command
/use 10
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/cast Explosive Shot
This is the cunning one. On a boss pull I typically start with a Mistdirect=>Aimed Shot, which then sets me up to be able to press '9'=Rapid Fire+Black Arrow, '0'=Kill Command+Pyro Rocket+Explosive Shot, '-'=Serpent Sting and '='=Steady Shot. After that its a matter of using the shots in the proscribed priority sequence as they become available.

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#showtooltip
/cast [mod:shift] Serpent Sting
/castsequence reset=10 Aimed Shot, Serpent Sting
Space saver. I don't use Kill Shot enough I suspect, really need to find a better way (via addon) of alerting me when this is ready to use.

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#showtooltip
/cast [mod:shift] Kill Shot
/cast [nomod] Steady Shot

[Hunter] Home cooked macros

#2
As a BM my macro is slighty (read: a lot) different. But like you, it is completely homebrewed, and has been tweaked many many times. But im pretty happy with what it does. Its very simple: (1) uses kill command if its up, (2) uses Bestial Wrath if up, (3) shotrotation is in KISS (Keep it simple stupid) mode, shoot steady shoot, if thats on cooldown, shoot Arcane, if that too is on cooldown shoot Auto shoot, and at the end, if Kill Shot is on do that. The end line is a lifesaver, saves me from all the error messages from spamming the button.

DPS macro

/cast [target=pettarget] Kill Command

/cast [target=pettarget] Bestial Wrath

/castsequence reset=3 Steady Shot, Arcane Shot, Auto Shot;

/castsequence reset=4 Kill Shot;

/script UIErrorsFrame:Clear();

For misdirection I use a combination of 2 macros:

/focus target

And

/target focus

/cast Misdirection

/targetlasttarget

First one is self explanable. Last one targets the focus shot puts up misdirection and then targets whatever i targetet last. Pretty handy Image

And as an end note, if you do not already have the addon ViperNotify, then run dont walk over to cursegame and download. Its a very simple little addon and all it does it notify you when your aspect of the viper is on and you mana is full Image Very helpfull indeed.

[Hunter] Home cooked macros

#4
About Rapid Fire - I didnt use that in my macro on purpose. Even though it would maybe give me a little more dps if i did, I still like being able to control when i use it, for timing concerns.

But what is up with Kill Shot now? So I should put it in the same line as the other shots, or ? Dammit. It was working fine before. Grumble grumble Image .

Luv

Eido

[Hunter] Home cooked macros

#5
I've previously used this as a generic macro for each ability.

#showtooltip Explosive Shot

/console Sound_EnableSFX 0

/cast [target=pettarget,exists] Kill Command

/cast Kill Shot

/cast Explosive Shot

/console Sound_EnableSFX 1

/script UIErrorsFrame:Clear()

Where "Explosive Shot" is, insert whichever main shot I want to use, be it serpent sting, steadyshot, etc. This way if Kill Command is active, it goes off. If Kill Shot is available, it goes off as a first priority to Explosive, etc. Ever since the first Ulduar patch, all my macros that are formed in this way have stopped using the "main" shot. Kill Command and Kill Shot still go off, but if those are on CD, I only auto-shot when I try to use the macro. Has anyone else had this problem, or is there a better way to do this?

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