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Submarine Stealth Question
Posted: Tue Sep 23, 2003 9:25 pm
by MANDINGO
I have been sitting on the edge of my seat waiting for any clue or answers on the buzz of adding some stealth to submarines. If so what were some of the ideas? Please do this as for now submarines are way weaker than the surface ships.
Submarine Stealth Question
Posted: Tue Oct 21, 2003 6:28 am
by opelblitz
I dunno about that -- on the surface, I think the subs take way too much damage.

Submarine Stealth Question
Posted: Tue Oct 21, 2003 3:32 pm
by East
The subs are currently balanced to allow some surface combat. As for submerged, they are about the same strength as a real sub; You can take on 1 destroyer easily as long as you have position, 2 or more can be too much to handle and you have to dive deep and play smart to try and survive their attack.
When the visibility rules go through their next enhancement, you will be able to specifically choose silent running; all reloads stop, etc. The sub aspect to the listener isn't implemented now, but would be pretty easy to add. I'll put it on the list of things to look at.
--East
Submarine Stealth Question
Posted: Tue Oct 21, 2003 4:45 pm
by U.S.S.Mason
Maybe this is a good place to ask about the silent running I remember reading about awhile back.What is it?and how does it work?
Keep up the good work!
Battle on enigma!:
USSmason-U187
Submarine Stealth Question
Posted: Tue Oct 21, 2003 10:37 pm
by Maxim
My personal experience and opinion, I have never seen a game like this where silent running worked properly - so Tesseraction may be the first!
Submarine Stealth Question
Posted: Fri Oct 31, 2003 1:10 am
by capt stumble
The game Silent hunter II has silent running that works perfectly as long as you have the mods installed. If the subs were made any stronger then the subs would be unrealistic when commanding them, dont forget they were made for hunting, shoot and get the hell out. Not lurking around and taking every god damn enemy ship out there. Yet in Enigma thats really what we do when commanding a sub. I know the game wasn't made for realism. But! still it should be we have to sink 3 to 5 ships in a convoy of say 15 and then try and make it home with the destroyers chasing us. Oh yeah I have found mission 4 in the german campaign for enigma bloody hard I seem to sink 2 destoryers yet another 2 turn up and waste my convoy i am protecting before i can sink them, any hints from other Captains, kapitans
Frank (captasshole)
Submarine Stealth Question
Posted: Mon Nov 03, 2003 11:05 pm
by Torgen
A friend picked up Engima on my recommendation, but uninstalled it the first time he forced a sub to surface, hit it 3-5 times with his main gun, raked it with 20mm, and it turned and launched a spread of fish at him, sinking him

He bought SHII and installed the mods, and is playing that now.
It would be nice if the subs weren't made of kryptonite or whatever. Any chance of revisiting that, East?
Submarine Stealth Question
Posted: Mon Nov 03, 2003 11:10 pm
by East
There will be some re-balancing as we move forward, but until we have the detailed damage model in effect, not alot can change. Perhaps if he hadn't expected it to be Silent Hunter he would have tried it a little longer and seen Engima's own charms. Cest la vie.
Submarine Stealth Question
Posted: Mon Nov 03, 2003 11:12 pm
by Torgen
I'll still work on him, but it bugs me a little bit too, to be honest

I just need to get him hooked on the voice commands.
