I went to EB Games to cast my positive coments about enigma... (whicht have not appeared yet... does it always take that much time to update?) and I read the negative comments of the ppl about the game... Some folks may be right...
Enigma may really lack a bit of basic info... U kown how to pilot a sub... I did this test with some friends of mine that don't apreciate naval sims... I said to them to give it a try...
These are the results of my study:
(I was there whitout making any coments.. just absorving)
They consulted the PDF file but still they ask me during the game: "ok, now what should I do? Where Should I go?
They dont realise that they have to submerge when enemy ships are returning fire, instead they tryed to figh them with deck guns. LOL
Soon they learned that while submerged the ships could not hit them with theirs deck guns. (finaly)
They did not had the info that while submerged the speed would be tremendious affected... Thais makes the prey cathing alot more dificult....
They started fired the torps at about 3 miles away to everthing they saw...
Later they realise that it is too far to lauch a torps at 3 miles and started to decrease it to 2500, 2000, and finaly 400 - 800. (this part was a big frustration for them)
They now know after a many torps fired that the torps are best aimed if fired
with no gyro anlges and to a colision course... not just straight ahead.
They kown that the U-Boat uses batteries thaks to the PDF files but of course they did not realize they drain too fast and how important they were during a battle...
Soon they understanded that the deck gun was only usefull against merchant ships at long distances...
They started to use the stern tudes and building attack strategies.
OVERALL:
They play the game 4 about 5 hours and the first hour was a caos! it might be longer if I was not there... I think a game with a begining of 1 Hour of frustration is enough to uncourage the starters of playing a sub game, has I have noticed the negative comments in EB Games came from sub sim newbies...
I think a basic description of an WWII submarine and engagedment rules should ne included in Enigmas case, Why not?
I imagine it in an MPEG movie where an Enigma mission is taking place with a person talking about it:
"We are now seeing that the player is now submerging to avoid the enemy shells...";
"He is taking now the subs to a range of about 400-800 meters rage of the target because his chances of eating the enemy vessel are MUCH better..."
Me and my imagination!
Anyway, one of my friends really started to like enigma LOLOLOL!
I hope this helped in any matter!
CHEERS EAST!
General Topics
Post a replyEast, They May Be Right...
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[Link Removed] hehe I told him to post it here aswell RipperMate
[Link Removed] hehe I told him to post it here aswell RipperMate
EFT-A, that is probably one of the better explanations of the general percpetions out there that we've had.
You've made it pretty clear that what we need is a "Tactics & Strategies Manual" not just an operations manual. appreciate that.
--East
enigma!:
You've made it pretty clear that what we need is a "Tactics & Strategies Manual" not just an operations manual. appreciate that.
--East
enigma!:
Ohh... er... are u being ironic East? Or u really mean it? :\
Srry 4 asking this question... I got confused now...
Anyway I added the pics of Enimas sea that u requested from versions 1.037 and 2.1.4 at the GMX messenge boards...
I hope U see them soon for some feed back
CHEERS
Srry 4 asking this question... I got confused now...
Anyway I added the pics of Enimas sea that u requested from versions 1.037 and 2.1.4 at the GMX messenge boards...
I hope U see them soon for some feed back
CHEERS
That is one of the most unbiased opinions I have heard yet too...Great Idea! wave:
I have to agree that a tactics guide would be of great help. Before E:RT I was very much a WWII naval newbie and I've spent quite some time nosing around the web and checking out the History Channel for tips and tactics. For these to be consolidated would be a real bonus.
I don't believe the guide would have to be too long but could be split down into 4 sections:
- Real historical context
- How E:RT differs
- Tactical examples drawn from real battles
- Specifics on how to play these in selected E:RT missions
Good hunting,
-- Rip
I don't believe the guide would have to be too long but could be split down into 4 sections:
- Real historical context
- How E:RT differs
- Tactical examples drawn from real battles
- Specifics on how to play these in selected E:RT missions
Good hunting,
-- Rip
All very interesting,
I am quite well versed in the tactics of this period kinda helps when one works in the Imperial War Museum in London. But apart from that i have to say we need more info on such things like the descriptions on depth charges and how to use them properly.
Incidently I asked my girl friend not someone who likes any kind of computer game or interested in anything about naval history so i got her to have a go the first thing she did was to dive the sub.
I am quite well versed in the tactics of this period kinda helps when one works in the Imperial War Museum in London. But apart from that i have to say we need more info on such things like the descriptions on depth charges and how to use them properly.
Incidently I asked my girl friend not someone who likes any kind of computer game or interested in anything about naval history so i got her to have a go the first thing she did was to dive the sub.
She sounds like a keeper ! 
I intend too:)
While a tactics and strategy guide would no doubt be useful I would really be more interested in information about the weapons systems in particular. How fast do torpedos travel? How many feet per second do depth charges travel?(yes I can find that out myself) Hedgehog range and descent rate? Hull thickness of different types of vessels? Penetration capablilities of each type of gun?
sf
sf
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