2 Squad Bomber Fun Event
Posted: Thu Jul 05, 2007 7:44 am
HI KIDS
Well here's the latest from the demented mind of popgun
I would like to have a bomber event with 2 squads.
I figured out how to put the bombers and fighters on the same runway.
this event will be played using the bomber blitz revised edition rules and scoring with a few changes.
The new rules and scoring are not set in stone and are open for comments
and suggestions.
the difference here is that the bombers will take off with the fighters
from the same base.
Squad members will fly the bombers, with 3 bombers per team.
and 9 fighters per team.
If your squad doesnt have 12 pilots then you may pull in a non squad
pilot as long as he is on team speak with your squad.
It will be played pn the 1.5 short tactical map.
the reason for using squads is that
I would like to see how it will
play out with 2 orginized squads using TACTICS...
To protect thier own and kill opposing bombers.
Here is a quick run down of of the game paramiters.
This will be a 1 hr event
points are based on team ratio
and team AI ratio combined. (bombers count as AI points
bombers will attack the other teams( fighter base) only
bombers must make one full run down the enemy runway.
***under 100 ft alt.*** then head home.
points are based on team ratio
and team AI ratio combined. (bombers count as AI points
also 15 points added for every bomber that makes it back to its base.
AI points are
trucks - 1 point
oil tanks -1 point
buildings- 1 point
aa guns -2 points
flag tower -3points
bomber -6 points
bomber home 15 points
map limit is one square for the four bases
no alt limit.
RAMMING THE BOMBERS IS NOT ALLOWED.
5 POINTS GIVIN TO BOMBER TEAM IF RAMMED.
(RUNWAYING IS ALLOWED)
(LIMITED AMMO IS ON)
POPGUN
Well here's the latest from the demented mind of popgun
I would like to have a bomber event with 2 squads.
I figured out how to put the bombers and fighters on the same runway.
this event will be played using the bomber blitz revised edition rules and scoring with a few changes.
The new rules and scoring are not set in stone and are open for comments
and suggestions.
the difference here is that the bombers will take off with the fighters
from the same base.
Squad members will fly the bombers, with 3 bombers per team.
and 9 fighters per team.
If your squad doesnt have 12 pilots then you may pull in a non squad
pilot as long as he is on team speak with your squad.
It will be played pn the 1.5 short tactical map.
the reason for using squads is that
I would like to see how it will
play out with 2 orginized squads using TACTICS...
To protect thier own and kill opposing bombers.
Here is a quick run down of of the game paramiters.
This will be a 1 hr event
points are based on team ratio
and team AI ratio combined. (bombers count as AI points
bombers will attack the other teams( fighter base) only
bombers must make one full run down the enemy runway.
***under 100 ft alt.*** then head home.
points are based on team ratio
and team AI ratio combined. (bombers count as AI points
also 15 points added for every bomber that makes it back to its base.
AI points are
trucks - 1 point
oil tanks -1 point
buildings- 1 point
aa guns -2 points
flag tower -3points
bomber -6 points
bomber home 15 points
map limit is one square for the four bases
no alt limit.
RAMMING THE BOMBERS IS NOT ALLOWED.
5 POINTS GIVIN TO BOMBER TEAM IF RAMMED.
(RUNWAYING IS ALLOWED)
(LIMITED AMMO IS ON)
POPGUN