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Engine Refactoring
Posted: Wed Jun 29, 2005 4:13 pm
by East
We're in the midst of refactoring the Enigma core engine...possibly causing more delays...but here is a peek at what results we are getting with the new rendering engine setup: This is in-engine.
This is being done without dot3Bump maps...all standard texturing plus a bump map and an environment map (cube map). We can do all of this live now.
Engine Refactoring
Posted: Wed Jun 29, 2005 4:42 pm
by eddiemac0
Well, as long as you guys are making changes, can we get the nice wood paneling on the Raiko again? Just kidding!
Looks really neat! As far as delays, you know we'll wait.

Open a paypal account asking for random donations, I'm sure you'll get some if the final product looks anything like that!
Three cheers! enigma!: enigma!: enigma!:
Engine Refactoring
Posted: Wed Jun 29, 2005 6:40 pm
by East
Thx EM0
Engine Refactoring
Posted: Wed Jun 29, 2005 10:05 pm
by aklua
looks great!!!!! willing to wait for the game can be the best it can
aklua
Engine Refactoring
Posted: Thu Jun 30, 2005 1:48 am
by Lego
Engine Refactoring
Posted: Thu Jun 30, 2005 7:42 pm
by Old Yellowstain
How about a ship?
My kingdom for a ship pic!
Engine Refactoring
Posted: Thu Jun 30, 2005 9:08 pm
by East
We are working on a ship now. They take quite a bit longer. The aircraft was done as part of evaluating the renderers capabilities.
Engine Refactoring
Posted: Fri Jul 01, 2005 3:49 am
by Maxim
Does this rendering engine have a name? Who made it? Enigma in house programmers? Are there any websites with other samples of what it can do?
Engine Refactoring
Posted: Sat Jul 09, 2005 5:09 pm
by East
Here are some examples of the same aircraft with additional details and paint jobs:
All camo, custom paint (yellow bits here), nose art, tail art are player configurable
Standard Grey Camo
We are licensing 3rd party technologies as before and integrating them into our engine core.
Engine Refactoring
Posted: Sat Jul 09, 2005 5:10 pm
by East