Physics Model
Posted: Fri Aug 08, 2003 6:57 pm
With the new physics model' date=' will ships ever capsize?
/bux
PS Thought of this whilst my Buckley class was sinking for the [i']n[/n]th time...nice ship, a very pretty sinker!
Superb if they could. PT boats could be particularly vulnerable if caught from the side by a vicious wave.....
Rip
Yes' date=' capsizing will be a part of the new physics model.[/quote']Two further question on the physics model...
I was studying the map table in the bridge of Bagheera when the helm for some unknown reason rammed one of my DE's. I rammed the back 1/3 of the DE who was heading approx +30 to my course.
I would have expected to 'push' the stern of the DE around and for her to slide across my bow' date=' rather we both suddenly stopped at 0 knots. (I was travelling at +20 knots).
Secondly (and you may have already answered this with the capsize question) there doesn't appear to be much 'wave' effect on the movement (vs motion) in the current physics model.
By this I mean sometimes it's possible to get boats to 'surf' and use the wave for extra speed (being pushed along from underneath the aft stern and then as the wave overtakes there's a weird sinking feeling before the next wave catches - this may well be different with the really big boats as the biggest I've sailed is only 38' but in the middle of the sea there are some big big waves), I know I'm asking a lot but will this be possible in the new physics model? It was one of the first things I noticed about the ships' interaction with the water - but you soon forget it as you get involved with the visuals.
Thanks again.
Rip[/quote']
The ship collision handling is not very good and is slated for replacement asap. The "surfing" effect we have already observed with the new physics and really changes the nature of the game...uphill against the wind while in battle will be especially tense.You'll be asking him to take into account phases of the moon next.
I was wondering if we are ever going to sight land' date=' or obtusely seabed? I get the feeling that the environment is pure unadulterated ocean, but I thought it was worth asking.
Imagine trying to run the gauntlet past Gibraltar (Which would be an even bigger fortress in E:RT) with the cliffs looming on both sides and the 15 inch coastal guns popping holes in destroyers as though they were made of paper.[/quote']