Ert Gold Demo - Download Here + Readme + Pics
Posted: Sat Oct 30, 2004 10:46 pm
Bloody crazy that this gets listed on the Subsim.com forums first rather than the main ERT forums, poor way to run a ship I say! The original download at Pointsoft had to be taken down as it was corrupted
There is now a temporary download link given by East on the subsim forums, here is the link for those that want to try the new demo..........ERT Gold Demo Download Bear in mind that the demo weighs in at 243mb so it is probably a non-starter for 56k'ers.
Readme file for the demo includes gold edition information which is set out below....
Gold Edition Changes:
- 2 new historic weapons
- New historic ships
- Original ships and weapons fully redone
- Complete soundtrack included
- Player commanded battle cruiser
- Live ocean and weather
- new missions
- Improved audio FX
- Enhanced gameplay with new weapon control
- New voice pack
NEW ADDITIONS:
- Improved AI. Play it and discover the changes.
- Fully remodeled aircraft.
- All new high detail aircraft skins.
- Planes now have squadron specific camouflage patterns.
- Planes now have squadron and individual specific designation system.
- Redone boat textures, now with more realism and detail.
- New FX including explosions, water bursts, damage effects, smoke effects and bullet tracers.
- Game can now be played in 16-bit texture mode for improved speed.
- Added a slider to allow user to control distance that particles are displayed to help frame rate.
- Also added a slider to control FX ranges to give even more flexibility for frame rate.
- Ability to select targets by right clicking in main view or by centering on them in binocular view.
- New voice commands. See in-game help (F3) for a full list.
- New optional camera mode. Now players will really feel like they are on the high seas.
- Optimized and compressed our textures to conserve memory on video cards.
- New random patrols for a true challenge and infinite variety.
- Fixed mission bugs.
- New environmental effects including a sun position that is accurate to the current time and location of the battle.
- Smoke is now properly affected by wind.
- Fixed LOD issues when using binoculars and periscopes.
- New flags that move realistically and flap in the wind.
- New custom, context-specific cursor.
- Improved ship sinking. Cumulative damage results in a faster trip to Davey Jones' Locker.
- Ships now come with a fire team to put out those annoying deck fires.
- Some aircraft now have the ability to put out their own fires.
- Improved collision code, now ships and subs will react better to a collision.
- More code optimization for higher frame rate.
Readme file for the demo includes gold edition information which is set out below....
Gold Edition Changes:
- 2 new historic weapons
- New historic ships
- Original ships and weapons fully redone
- Complete soundtrack included
- Player commanded battle cruiser
- Live ocean and weather
- new missions
- Improved audio FX
- Enhanced gameplay with new weapon control
- New voice pack
NEW ADDITIONS:
- Improved AI. Play it and discover the changes.
- Fully remodeled aircraft.
- All new high detail aircraft skins.
- Planes now have squadron specific camouflage patterns.
- Planes now have squadron and individual specific designation system.
- Redone boat textures, now with more realism and detail.
- New FX including explosions, water bursts, damage effects, smoke effects and bullet tracers.
- Game can now be played in 16-bit texture mode for improved speed.
- Added a slider to allow user to control distance that particles are displayed to help frame rate.
- Also added a slider to control FX ranges to give even more flexibility for frame rate.
- Ability to select targets by right clicking in main view or by centering on them in binocular view.
- New voice commands. See in-game help (F3) for a full list.
- New optional camera mode. Now players will really feel like they are on the high seas.
- Optimized and compressed our textures to conserve memory on video cards.
- New random patrols for a true challenge and infinite variety.
- Fixed mission bugs.
- New environmental effects including a sun position that is accurate to the current time and location of the battle.
- Smoke is now properly affected by wind.
- Fixed LOD issues when using binoculars and periscopes.
- New flags that move realistically and flap in the wind.
- New custom, context-specific cursor.
- Improved ship sinking. Cumulative damage results in a faster trip to Davey Jones' Locker.
- Ships now come with a fire team to put out those annoying deck fires.
- Some aircraft now have the ability to put out their own fires.
- Improved collision code, now ships and subs will react better to a collision.
- More code optimization for higher frame rate.




