Carriers/battlecarriers
Posted: Sun Aug 08, 2004 1:50 pm
First of all, I am not against having carriers or battlecarriers around, I just think that weeding out the battleships, battlecruisers, and cruisers in favor of them is a less desireable situation. I, personally, feel that carriers and battlecarriers should be kept to a minimum, even though I understand that the reason behind them is to keep everyone and their dog from captianing a battleship in multiplayer.
The battlecarrier seems to me to be a terrible concept. Due to the online nature of this war, and not "real steel," may prove this to be slightly untrue, it seems to me that the battlecarrier is, at best, a serious waste of those big guns. If a ship carries at least one squadron, or possibly even as little as half a squadron, the aircraft would be the main striking force of that ship. There's really no other way to look at that. Aircraft have longer range than the big guns, especially if the big guns can't traverse high enough for best possible arch due to a flight deck being in the way. Aircraft can also put more ordinance on a target more accurately than a deck gun can. The only advantage a deck gun would have over aircraft is fire rate, due to rearm times for the planes. If you add to this the fact that, should a battlecarrier lose every single plane it carries, the cost in both materials, construction time, and replacement personnel to recover the losses is still dramatically less than the cost for replacing one battlecarrier, or even a ship as small as a cruiser. Possibly even destroyers would be more expensive overall than a squadron or two of carrier aircraft. This cost difference is even greater when you take into account the fact that if you lose the battlecarrier, you are almost certian to lose the aircraft as well, since they will have nowhere to land. (If you're close enough to land bases to have the aircraft go there, you're not using the battlecarrier in the first place, because from land bases you can get more, larger aircraft to the target)
Put these points together, and you're left with the large guns on the battlecarriers becoming almost totally useless. Flight operations require a carrier to be heading into the wind and holding a straight course. Heading in that predictable of a course would be suicide in any naval engagement, and at the very least would make bringing the deck guns to bear on the target a matter of luck and prior planning of the battle, since you'd have to start the engagement on the correct side of the target to fire while performing flight ops. Of course, your rate of fire would have to go way down, since firing the guns would cause the ship to roll with the recoil, throwing flight ops off until the ship regained stability. Plus, aircraft would require more distance than the range of the deck guns allow to get to altitude and speed to make their attacks the safest and most efficient way possible, making the point about bringing deck guns to bear while conducting flight ops completely moot.
Therefore, it is my personal conclusion that battlecarriers are, at best, a severely limited tactical tool, who's only true use is shore bombardment, where both aircraft and deck guns can be used effectively, albeit still taking into account the limitations already mentioned. I, for one, would never want to captian one for the same reason I wouldn't want to captian a carrier. They would both be boring beyond belief, as essentially all you have to do is keep yourself out of range of the enemy fleet's deck guns, make life as easy as possible for your launching and landing aircraft, and zig zag to avoid enemy aircraft attacks. (Assuming no one uses the suicide dive bombing that plagues games like Aces High)
Now you're all probably wondering what the suggestion here is...as am I. I understand the need to keep battleships and the like to a minimum number in multiplayer, but I think that, to keep this from becoming a flight sim with really good naval graphics, a possibly better solution would be something economic, i.e. the world powers would rather spend the time and resources producing many smaller ships instead of a few large ones. But, I suppose only time will tell if my tactical analysis of battlecarriers and the real world proven tactics of carriers will prove true in the different world we live in.
The battlecarrier seems to me to be a terrible concept. Due to the online nature of this war, and not "real steel," may prove this to be slightly untrue, it seems to me that the battlecarrier is, at best, a serious waste of those big guns. If a ship carries at least one squadron, or possibly even as little as half a squadron, the aircraft would be the main striking force of that ship. There's really no other way to look at that. Aircraft have longer range than the big guns, especially if the big guns can't traverse high enough for best possible arch due to a flight deck being in the way. Aircraft can also put more ordinance on a target more accurately than a deck gun can. The only advantage a deck gun would have over aircraft is fire rate, due to rearm times for the planes. If you add to this the fact that, should a battlecarrier lose every single plane it carries, the cost in both materials, construction time, and replacement personnel to recover the losses is still dramatically less than the cost for replacing one battlecarrier, or even a ship as small as a cruiser. Possibly even destroyers would be more expensive overall than a squadron or two of carrier aircraft. This cost difference is even greater when you take into account the fact that if you lose the battlecarrier, you are almost certian to lose the aircraft as well, since they will have nowhere to land. (If you're close enough to land bases to have the aircraft go there, you're not using the battlecarrier in the first place, because from land bases you can get more, larger aircraft to the target)
Put these points together, and you're left with the large guns on the battlecarriers becoming almost totally useless. Flight operations require a carrier to be heading into the wind and holding a straight course. Heading in that predictable of a course would be suicide in any naval engagement, and at the very least would make bringing the deck guns to bear on the target a matter of luck and prior planning of the battle, since you'd have to start the engagement on the correct side of the target to fire while performing flight ops. Of course, your rate of fire would have to go way down, since firing the guns would cause the ship to roll with the recoil, throwing flight ops off until the ship regained stability. Plus, aircraft would require more distance than the range of the deck guns allow to get to altitude and speed to make their attacks the safest and most efficient way possible, making the point about bringing deck guns to bear while conducting flight ops completely moot.
Therefore, it is my personal conclusion that battlecarriers are, at best, a severely limited tactical tool, who's only true use is shore bombardment, where both aircraft and deck guns can be used effectively, albeit still taking into account the limitations already mentioned. I, for one, would never want to captian one for the same reason I wouldn't want to captian a carrier. They would both be boring beyond belief, as essentially all you have to do is keep yourself out of range of the enemy fleet's deck guns, make life as easy as possible for your launching and landing aircraft, and zig zag to avoid enemy aircraft attacks. (Assuming no one uses the suicide dive bombing that plagues games like Aces High)
Now you're all probably wondering what the suggestion here is...as am I. I understand the need to keep battleships and the like to a minimum number in multiplayer, but I think that, to keep this from becoming a flight sim with really good naval graphics, a possibly better solution would be something economic, i.e. the world powers would rather spend the time and resources producing many smaller ships instead of a few large ones. But, I suppose only time will tell if my tactical analysis of battlecarriers and the real world proven tactics of carriers will prove true in the different world we live in.