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Range Display
Posted: Fri Mar 12, 2004 11:05 pm
by bjnagy
I would like to see in either the targeting binoculars or in the targeting periscope a display of the targets range to better assist in sinking the enemt vessel instead of wasting valuable ammunition. The targeting periscope for example already shows the other vessels designation i.e. M21 ( Merchant 21 ) Why can't there be a disp[lay of how far away the other vessel is to us. Just would like a little help here is all.
Range Display
Posted: Sat Mar 13, 2004 1:52 am
by Vaarok
I'd like ballistic-range numbers next to the elevation ticks on the gunsights, too. Firing a cannon from the deck of a heaving boat and trying to hit another moving boat at a kilometer is difficult enough. You should at least have the opportunity to know how far the shot sould go.
Range Display
Posted: Sun Mar 14, 2004 3:58 am
by bjnagy
Not a bad suggestion Varook. Anything would be better than attempting to do mathematical equations while trying to play a video game.
Range Display
Posted: Sun Mar 14, 2004 12:10 pm
by Vaarok
I just noticed the other night, if you have the gun at about the correct elevation, it flashes the name of the target at the bottom of the screen.
Still want rangefinder+elevation range ticks, though. Even if the vaunted FPS control of the guns is foolish and unused. Let the AI handle the main guns, and I'll drive the damn ship. And I can always jump in the 40mm if I need to shoot something.