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A Different World Indeed

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A Different World Indeed

#21
I love the part about the aircrafts. enigma!:

I hope there are possibilities to switch the carreer path at some point, afaik in the german navy it was rather common to serve as officer on a U-Boot on the trainingpath to the commando over a surfacevessel.
3) You mentioned having human players take over airplanes and be given direction during a battle -- are humans going to cooperate on larger ships? I've found that in some cases, AI gunners are better, but I think a heavy cruiser manned by human gunners may be a lot more deadly...
Maybe larger ships even need a multicrew to use them. I guess you surely are able to man a single gun but in battles the better places are the bridge and the batterycommandoposts (don't know how the correct english term is) of the different weapongroups.

A Different World Indeed

#22
I know that after playing the surface missions (which I hadn't when I wrote this post) that the AI does a much better job than I do of putting heavy gun into action -- but that I'm a better AA gunner than the AI.

The main problem I have with the surface batteries is that there is no really good way to put aimed fire on a target. Perhaps I just need to play around with the training missions to figure out what elevation I need to set to hit a target at a different range.

In thinking about the multi-crewed ships, though, I think it doesn't really work for anything less than a cruiser. Because all your primary armament will usually be focused on one target at a time, not split up across different ones (which is how the GRAF SPEE lost it's battle.) On a battleship I can see maybe one commander for primary and one for secondary armament, but still, it's not that inspiring a thought.

What would be cool though is the _option_ to jump into any of the secondary batteries. The primary battery should be under the control of the bridge so that the most efficient target can be chosen, but running a dual 5-inch turret on a battleship would be fun...

I'd also like to know whether a player can hop between factions in the full game -- I like the LFN ships most of all since they're fast eggshells that have big honking hammers, but I'd like to try out the KLM and USN ships every so often.

Incidentally, I just finished the LFN surface campaign. I love the ALLIANCE (which I now know is an ASASHIO) but it really is an eggshell with a hammer. I particularly like the fire director -- it's so efficient when it works.

A Different World Indeed

#23
Lets put it this way, if you were foolish enough to go into battle without a good sized escort contingent of Cruisers, Destroyers, etc., then YES, they would be a BIG FAT Target.? Although quite heavily armed.? They still maintain a pretty good selection of 6,5 and 3 inch gunnery for self-defense.? Howard's concepts are really nice, I think you will enjoy them (once they are released).
"If you let cruisers get in range of your carrier, you deserve to die ... "
Actually I was referring to playing as the cruiser/battleship that fights its way into the carrier. Heh. :D

A Different World Indeed

#25
Yes, the monoplanes are all coming, but most of them that are in existance are shore based. Most Carrier aircraft are Biplanes. It is important to note that they are nearly all more complicated than the Swordfish.
Our Flight model will have realism settings, but it is intended to be a good to excellent flight model. We don't necessarily want everyone doing it, so it's going to tend towards the more realistic requirements (read HARD).

We have already set up 3 aircraft to be pilotable, but until the physics revamp is complete we won't implement any of it.
Our Flight model will have realism settings, but it is intended to be a good to excellent flight model. We don't necessarily want everyone doing it, so it's going to tend towards the more realistic requirements (read HARD).

The time I spend on a flight sim will not be wasted then ! Good !

A Different World Indeed

#26
the zep is ower-watching, the carriers mating ...

http://www.tesseractiongames.com/temp/ScreenShot0006.png

damage modeling inboard(under flight deck)???kaiiiaaahhhhh...

how many planes on a (light)carrier,,20 somting?

"in R&D on new IRL sim serie?S, im R on damage-centers, nav, engine, sight?s, flood areas, am-store, rudder-propp."

if u sitt under a imobelised oiler, what do the ai do!!!!!

if engin-power-radio is out,, what do u do!!!

??anny one else seen a sim whit string-bags,, just cant wait!!!

nick

A Different World Indeed

#27
OHHH! please, please!!! Put the heavy curiser Takao and the battle ship KONGO.

You see the specifications:

Image

MAX speed : 34 konts

tonage: 13000 tones

max combustible: 2600 tones

principal batery: 10x 8" (50) in 5 double turrets

second batery: 8 x 5" in 4 dobles turrests

AA batry: guns of 5" and 8 x25 mm AA

Torpedos: 16 tubes in 4 giratorys cuadruple launchers

Planes: 2 catapults, 3 planes.

I played to TAKS FOCE 1942 of microporse and it is the best haevy cuiser thant never see before.

Image

max speed: 30 konts

tonage: 32000 tones

max combustible: 6330 tones

principal batery: 8 x 14" in 4 double turrets

secundary batery: 14x6" in the hull port and starport

AA batery: 8x5" (AA) in 4 double turrets an 8 x 25mm AA

Planes: 1 Catapult, 3 planes

and please put the AkAGi in future

Image

Another thing, Do The FLN use the torpedo Long lance tipe 93 of 24" ? or all torpedos are the same?

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